# Technical Interface Designer - EA SPORTS FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Interface-Designer-EA-SPORTS-FC/216176?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_8e149737-143

## Description

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting.

Responsibilities:

- Recreate authentic broadcast overlays and in-game overlays to match styles

- Learn and drive art asset conversion from legacy to new format

- Maintain best practices in code and art development

- Create UI animations and effects using proprietary game engine

- Apply proper art optimization techniques in art assets

- Quickly identify and debug art and animation-related issues

- Design and create motion demos for game front-end and HUD, and integrate them into the game

- Collaborate with engineering and art teams, explaining both art team needs and technical constraints

- Document tools and workflows on the internal Wiki

- Perform high-fidelity rapid prototyping for UX evaluation

- Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)

Qualifications:

- Technical skills and ability to quickly learn new proprietary production tools and workflows

- Proficient in various Object-Oriented programming languages and scripts (e.g., JavaScript, C#)

- Familiar with scripting languages like Python

- Proficient with Adobe Photoshop and other graphics and animation applications

- 1+ year of experience creating 3D motion graphics or interfaces with game engines like Unreal or Unity

- Visual animation and programming skills

Preferred Skills/Qualifications:

- Understanding of user experience principles

- Familiarity with revision version control software, ideally Perforce

- Degree in a relevant visual art or technical subject (e.g., BSc Computer Science or Game Programming, Game Art and Design Diploma)

## Skills

### Required
- JavaScript
- C#
- Python
- Adobe Photoshop
- Unreal
- Unity
- 3D motion graphics
- Object-Oriented programming

### Nice to have
- User experience principles
- Perforce
- BSc Computer Science or Game Programming
- Game Art and Design Diploma

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Interface-Designer-EA-SPORTS-FC/216176?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
