# UE关卡艺术家/Unity关卡艺术家

**Company**: Keywords Studios
**Location**: Beijing
**Experience**: senior
**Job type**: Full-time
**Category**: Game Development
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/vTDZfLoMwLuQ8t8ma1dhVy/ue%E5%85%B3%E5%8D%A1%E8%89%BA%E6%9C%AF%E5%AE%B6%2Funity%E5%85%B3%E5%8D%A1%E8%89%BA%E6%9C%AF%E5%AE%B6-in-beijing-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_8dc6deb3-b28

## Description

A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience.

They work closely with the clients’ Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients’ artistic vision is delivered with high quality and within schedule.

## Duties and Responsibilities

- Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client’s visual references and artistic direction.

- Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates.

- Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams.

- Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product.

- Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization.

- Playtest and refine the levels to ensure a high-quality gameplay experience for the players.

- Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation.

## Requirements

- More than 3 years of relevant industry experience, with strong written and verbal English communication skills.

- Proficiency in industry-standard software, such as Unity or Unreal Engine 5. Experience with UE5 features such as Nanite, Lumen, and PCG is highly preferred.

- Strong understanding of game design principles and gameplay mechanics.

- Strong understanding of proportion, scale, perspective, lighting and color theory.

- Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter. Knowledge of software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs.

- Understanding modular kit design, with the ability to break down concept art into modular component pieces.

- Excellent problem-solving and analytical skills.

- A strong team player with effective time management skills and a passion for video games and game development.

## Preferred Qualifications (Pluses)

- Houdini / Houdini Engine workflow experience.

- Blueprint development capabilities.

- Material and Shader creation experience.

- Knowledge of scripting languages, such as C# or Python.

- A Technical Artist background.

- Photogrammetry project experience.

- Open-world project experience.

- Console platform development experience (PS5 / Xbox Series X|S).

- International AAA project development experience.

## Benefits

- Base salary

- Bonus

- Health insurance

- EAP Program

## Skills

### Required
- Unity
- Unreal Engine 5
- Maya
- Max
- Substance Painter
- English

### Nice to have
- Houdini
- Houdini Engine
- Blueprint
- Material
- Shader
- C#
- Python
- Technical Artist
- Photogrammetry
- Open-world
- Console platform
- International AAA project

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Source: [Apply at jobs.workable.com](https://jobs.workable.com/view/vTDZfLoMwLuQ8t8ma1dhVy/ue%E5%85%B3%E5%8D%A1%E8%89%BA%E6%9C%AF%E5%AE%B6%2Funity%E5%85%B3%E5%8D%A1%E8%89%BA%E6%9C%AF%E5%AE%B6-in-beijing-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
