# Software Engineer

**Company**: Electronic Arts
**Location**: Stockholm
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer/213657?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_84fc2c08-1dd

## Description

Join our dynamic Frostbite Rendering team as a Software Engineer, where you will work directly on the modern Render Hardware Abstraction Layer of the Frostbite engine. You will leverage the full power and features of supported APIs and hardware. Our team develops rendering backends for both current and future platforms and is distributed across North America and Europe. We collaborate with our customers, the Rendering Engineers, to ensure performance and quality across all supported platforms. Reporting to the Engineering Manager, you'll play a vital role in advancing the rendering technology of the Frostbite Renderer, contributing to the success of some of the industry's biggest titles.

As a Software Engineer on the Rendering Backends team you will:

- Develop and maintain our low-level, cross-platform graphics hardware abstraction layer for the Frostbite Engine

- Lead performance profiling and optimizations on multiple platforms

- Collaborate with game team engineers and the Frostbite rendering team to deliver new rendering features

- Create and enhance tools that ensure quality experience for render engineers using Frostbite

We're looking for a highly skilled Software Engineer with a strong background in C++ and real-time rendering. You should have experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC) and be familiar with low-level graphics APIs (DX12, Vulkan, console, etc.).

## Skills

### Required
- C++
- Real-time rendering
- Graphics hardware abstraction layer
- Performance profiling
- Optimizations
- Low-level graphics APIs
- DX12
- Vulkan
- Console graphics APIs

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer/213657?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
