# Senior Software Engineer - On Device Machine Learning

**Company**: Electronic Arts
**Location**: Guildford, Surrey
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: regular
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ms_MY/careers/JobDetail/Senior-Software-Engineer-On-Device-Machine-Learning/212350?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_84f02b0e-9c3

## Description

Electronic Arts creates next-generation entertainment experiences that inspire players and fans worldwide. All of you are part of the story here. Part of a connected community across the globe. A place where creativity thrives, new perspectives are welcomed, and ideas matter. One team where everyone is involved in the games.

As a Senior Software Engineer, you will join the Frostbite team, which powers creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. We are looking for a Senior Software Engineer with expertise in software optimization for gaming consoles and CPU/GPU architectures to join our Machine Learning team. You'll report to a Leader of Engine Development and collaborate with both game and central technology engineers and researchers to bring ML models into the hands of our players by deploying them directly into EA's games.

Responsibilities:

- Design end-to-end solutions for running machine learning models on a variety of devices.

- Partner with ML experts across EA to help adopt and scale new models and architectures optimized for on-device performance.

- Integrate ML solutions into our proprietary tools and game runtime environments on consoles, PCs, and mobile devices.

Qualifications:

- 7+ years of hands-on software engineering experience with C++, including expertise in multithreading and low-level/near-hardware optimizations.

- Knowledge of GPU programming.

- Proficient in debugging, profiling, and optimizing real-time software.

- Understand and practice software engineering fundamentals, such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile.

- BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience.

- Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones.

## Skills

### Required
- C++
- multithreading
- low-level/near-hardware optimizations
- GPU programming
- debugging
- profiling
- optimizing real-time software
- version control
- code reviews
- documentation
- automated testing
- coding standards
- CI/CD
- issue tracking
- Agile

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ms_MY/careers/JobDetail/Senior-Software-Engineer-On-Device-Machine-Learning/212350?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
