# VFX Artist

**Company**: GameSim
**Location**: Orlando
**Work arrangement**: hybrid
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q15070342

**Apply**: https://apply.workable.com/j/6E10D9408C?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_83d41ed5-5ed

## Description

We're looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

## Responsibilities

- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.

- Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.

- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.

- Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.

- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.

- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.

- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.

- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.

- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.

- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.

- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.

- Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.

- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.

- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.

- Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.

- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

## Skills

### Required
- Unreal Engine 5
- Unity
- Photoshop
- Substance Designer
- Blender
- Houdini
- Maya
- EmberGen

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Source: [Apply at apply.workable.com](https://apply.workable.com/j/6E10D9408C?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
