# Senior Character Artist

**Company**: Electronic Arts
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $133,500 - $186,400 CAD (British Columbia)
$153,700 - $233,600 USD (California)
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Senior-Character-Artist/216101?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_7feccf6e-47f

## Description

Electronic Arts is seeking a Senior Character Artist to join their Research & Engineering team. As a Senior Character Artist, you will partner closely with Art Direction and help define the project's visual identity, characters, and stylistic direction. You will lead the creation of visually distinctive, real-time character assets and modular parts for early playable demos, prototypes, and high-fidelity vertical slices.

Responsibilities:

- Create high-quality real-time character assets that establish and reinforce the project's visual identity.

- Help establish the character art quality bar and production standards, provide mentorship and visual feedback, and support future team growth as the discipline scales.

- Partner closely with Art Direction to translate visual targets into practical character solutions while preserving intended silhouette, proportion, materials, and style.

- Work with Technical Art and Engineering to build scalable character workflows for content that may be handcrafted, adapted, customized, or remixed.

- Explore stylization, material response, modularity, customization, and asset variation across different game experiences and visual styles.

- Support playable demos and vertical slices by taking hero characters from early look development through polished in-engine presentation.

- Collaborate with Animation, VFX, UX, and Environment teams to ensure characters read clearly and feel cohesive within the broader game experience.

- Support reviews of internal and external character production, ensuring work consistently meets the established visual and technical quality bar.

Qualifications:

- Demonstrated expertise in AAA game development (8+ years) with shipped titles on console or PC.

- Strong portfolio showing high-quality real-time character work, including stylized and/or visually distinctive characters.

- Experience mentoring artists, leading art reviews, and providing craft direction.

- Advanced knowledge of character modeling, sculpting, topology, texturing, materials, and real-time optimization.

- Experience with standard character tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.

- Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine.

- Excellent understanding of anatomy, proportion, silhouette, shape language, color, and material definition.

- Comfort working cross-functionally with Art Direction, Technical Art, Animation, Design, and Engineering.

- Experience with modular characters, customization systems, procedural workflows, or AI-assisted content creation.

Benefits:

- Competitive salary

- Paid time off

- Sick time

- Medical, dental, and vision insurance

- Life insurance

- Disability insurance

- Retirement plan

- Bonus and other incentive programs

## Skills

### Required
- AAA game development
- character modeling
- sculpting
- topology
- texturing
- materials
- real-time optimization
- Maya
- Blender
- ZBrush
- Substance 3D
- Marvelous Designer
- Unreal
- Unity
- Frostbite

### Nice to have
- mentoring artists
- leading art reviews
- craft direction
- modular characters
- customization systems
- procedural workflows
- AI-assisted content creation

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Senior-Character-Artist/216101?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
