# Senior Live Service / Economy Designer

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/sv_SE/careers/JobDetail/Senior-Live-Service-Economy-Designer/214794?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_7d7344bc-b3b

## Description

We are seeking a Senior Live Service / Economy Designer to join our team at Full Circle, the studio behind skate.™. As a Senior Live Service / Economy Designer, you will help shape the long-term player experience through progression, rewards, events, challenges, battle pass-style systems, cosmetic economies, and live service loops.

Responsibilities:

- Design and tune F2P live service systems including progression, rewards, events, missions, challenges, battle pass-style systems, and long-term player goals.

- Build and maintain economy models that support player expression, cosmetic collection, content pacing, reward value, and sustainable live operations.

- Tune earn rates, sinks, faucets, reward structures, pricing, progression pacing, and cosmetic value.

- Partner with product and analytics to define goals, evaluate performance, and identify opportunities to improve retention, engagement, and monetization.

- Create clear design documentation, tuning sheets, economy models, implementation notes, and handoff materials.

- Work with engineering, tools, and technical partners to move systems from concept into software.

- Support live operations through event planning, reward refreshes, content updates, economy health reviews, and post-launch tuning.

- Champion player-first live service design decisions and explain tradeoffs to partners and leadership.

Qualifications:

- 5+ years of experience in live service, economy, progression, or systems design.

- Direct experience working on free-to-play games.

- Experience designing or tuning progression, rewards, events, missions, battle pass-style systems, or game economies.

- Experience with retention, monetization, player motivation, progression pacing, and reward psychology.

- Experience building and maintaining economy models, progression models, tuning sheets, or reward models in spreadsheets.

- Comfortable using data to evaluate design performance and make tuning recommendations.

- Able to break complex systems into clear levers, relationships, risks, and player outcomes.

- Documentation skills, including feature specs, economy models, tuning notes, and implementation support.

- Comfortable working with engineering, tools, or technical partners to bring systems into the game.

Nice to Have:

- Experience with cosmetic-driven F2P economies, including stores, cosmetic progression, rarity, collection, customization, pricing, and reward value.

- Experience with battle passes, season passes, event passes, reward calendars, quest systems, or cosmetic reward tracks.

- Experience with skateboarding or action sports games and culture, creator culture, or player expression systems.

## Skills

### Required
- live service design
- economy design
- progression design
- systems design
- free-to-play games
- data analysis
- documentation

### Nice to have
- cosmetic-driven F2P economies
- battle passes
- skateboarding or action sports games

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/sv_SE/careers/JobDetail/Senior-Live-Service-Economy-Designer/214794?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
