# VFX Artist 2 — Apex Legends

**Company**: Electronic Arts
**Location**: Vancouver, BC
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: full-time
**Salary**: $92,900 - $129,200 CAD / $104,400 - $157,400 USD
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/VFX-Artist-OS-Support/214751?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_7785b3ed-353

## Description

Respawn Entertainment is seeking a VFX Artist to support the Apex Legends content creation team. In this role, you will create and implement real-time effects that bring Legends, weapons, and seasonal moments to life , reporting to the VFX Director and collaborating closely with Art, Design, Animation, and Engineering to deliver polished, performant VFX across the full breadth of Apex's live service.

Responsibilities:

- Create and implement real-time VFX for legend abilities, weapons, seasonal content, environmental moments, and gameplay events across the Apex Legends live service.

- Elevate seasonal content drops with effects that bring energy, impact, and visual identity to new characters, weapon releases, and limited-time events.

- Coordinate with Art, Design, Animation, and Engineering throughout development to ensure VFX match the quality bar and vision for each content area.

- Solve VFX-related problems and help fix bugs, including performance and memory budget issues, as they arise across the content pipeline.

- Help improve VFX pipelines, tools, and creation techniques to support the quality and pace demands of a live service game.

Qualifications:

- 2+ years of professional experience as a real-time VFX artist in the games industry.

- Demonstrable ability to create high-quality real-time VFX for games, with a portfolio of shipped in-game work.

- Proficiency with relevant DCC tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing your own work within a game engine or proprietary toolset.

- Strong cross-discipline communication and collaboration skills with a proactive approach to feedback and problem-solving.

- Passion for making and playing games.

- Experience with first-person or competitive multiplayer games in a live-service context is a plus.

- Shipped AAA game credit is a plus.

Pay Transparency - North America: The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.

Pay Ranges:

- British Columbia (depending on location e.g. Vancouver vs. Victoria) $92,900 - $129,200 CAD

- California (depending on location e.g. Los Angeles vs. San Francisco) $104,400 - $157,400 USD

## Skills

### Required
- Maya
- Houdini
- Photoshop
- Substance Designer
- game engine

### Nice to have
- first-person games
- competitive multiplayer games
- AAA game credit

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/VFX-Artist-OS-Support/214751?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
