# Environment Artist

**Company**: Electronic Arts
**Location**: Montreal
**Work arrangement**: hybrid
**Job type**: Temporary
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Environment-Artist-Iron-Man/213924?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_75941188-0dd

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. As an Environment Artist at Motive, you will help build rich, immersive worlds that support gameplay and storytelling.

Responsibilities:

- Build open-world environments that align with artistic direction and gameplay requirements

- Create presets, and assemblies to support efficient world building

- Use world-building tools to populate and refine large-scale environments

- Work the layout with strong attention to composition and visual readability

- Optimise environments to meet performance and memory budgets

Qualifications:

- 2–4 years of experience creating 3D environments for shipped games

- Solid understanding of the game development pipeline

- Experience with at least one major 3D DCC tool (Maya, 3ds Max, Blender, or Modo)

- Experience using world-building or level-editing tools

- Knowledge of composition, lighting, color theory, and environmental storytelling

- Experience optimising assets for real-time performance and engine constraints

- Experience contributing to benchmark scenes, prototypes, or vertical slices

Nice to Have:

- Experience building large-scale or open-world environments

- Experience working on AAA game productions

- Experience modelling and texturing natural and architectural assets

- Experience authoring materials or textures using tools such as Substance Painter/Designer or similar

## Skills

### Required
- 3D environment creation
- Game development pipeline
- 3D DCC tools (Maya, 3ds Max, Blender, or Modo)
- World-building or level-editing tools
- Composition, lighting, color theory, and environmental storytelling
- Real-time performance and engine constraints

### Nice to have
- Large-scale or open-world environment building
- AAA game production experience
- Modeling and texturing natural and architectural assets
- Material or texture authoring using Substance Painter/Designer or similar

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Environment-Artist-Iron-Man/213924?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
