# Technical Artist - Character

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/pl_PL/careers/JobDetail/Technical-Artist-Character/216143?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_740ae8e4-6e1

## Description

Electronic Arts creates entertainment, inspiring players and fans worldwide. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences.

The Technical Artist - Character reports to the Technical Art Lead and partners with Character Art, Animation, and Engineering teams to deliver high-quality player and character visuals. This role focuses on character rendering, shaders, character scanning workflows, and animation integration to support realistic and performant character experiences.

Responsibilities:

- Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content.

- Develop and optimize character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine.

- Support character scanning workflows, including scan processing, asset integration, and visual quality validation.

- Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation.

- Improve character production pipelines, tools, and workflows to increase efficiency and content quality.

- Troubleshoot character rendering, animation, and asset integration issues throughout development.

- Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency.

Qualifications:

- 3+ years of Technical Artist experience in game development.

- Strong understanding of character art production pipelines and real-time character rendering.

- Experience creating and optimizing character shaders, materials, and rendering workflows.

- Experience working with game engines such as Unreal Engine or Unity.

- Proficiency in Python, Lua, or similar scripting languages.

- Strong problem-solving and debugging skills.

- Effective communication and collaboration skills across Art and Engineering teams.

Benefits: Electronic Arts applies a comprehensive approach to its benefit programs, focusing on physical, emotional, financial, professional, and social well-being to support a sustainable lifestyle.

## Skills

### Required
- character art production
- real-time character rendering
- game engines
- Python
- Lua
- problem-solving
- debugging

### Nice to have
- AAA game development
- facial scanning
- photogrammetry
- digital human workflows
- facial rigs
- character rigging
- skinning
- deformation systems
- motion capture data integration
- AI-assisted content creation

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/pl_PL/careers/JobDetail/Technical-Artist-Character/216143?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
