# UE关卡艺术家/Unity关卡艺术家

**Company**: Keywords Studios
**Location**: Beijing, Beijing
**Work arrangement**: onsite
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://apply.workable.com/j/445F319F96?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_7295d26b-55d

## Description

A UE/Unity Level Artist is responsible for building and dressing immersive game environments and levels that support the gameplay experience. They work closely with the clients' Game Designers & Art Director, our internal team of Artists, Project Managers, and Technical Artists to ensure the clients' artistic vision is delivered with high quality and within schedule.

## Duties and Responsibilities

- Understand and interpret game design documentation to gain a deep understanding of the environment, objectives, atmosphere, story, and visual style, and create game levels that closely align with the client's visual references and artistic direction

- Collaborate with internal teams to discuss level content, define task priorities, and provide production planning and time estimates

- Own the level production process, including organizing modeling and texturing requirements, and follow up on production progress and quality with internal teams

- Integrate assets and textures into the level to enhance the overall visual quality and artistic atmosphere of the product

- Ensure the levels are visually compelling and engaging while meeting technical requirements and performance optimization

- Playtest and refine the levels to ensure a high-quality gameplay experience for the players

- Create and maintain level art documentation and technical specifications, and troubleshoot technical issues and bugs related to level implementation

## Requirements

- More than 3 years of relevant industry experience, with strong written and verbal English communication skills

- Proficiency in industry-standard software, such as Unity or Unreal Engine 5. Experience with UE5 features such as Nanite, Lumen, and PCG is highly preferred.

- Strong understanding of game design principles and gameplay mechanics

- Strong understanding of proportion, scale, perspective, lighting and color theory

- Strong 3D modeling skills in Maya/Max and texturing skills in Substance Painter. Knowledge of software (ZBrush, Speedtree, World Machine, etc.) and trim textures and UDIMs

- Understanding modular kit design, with the ability to break down concept art into modular component pieces

- Excellent problem-solving and analytical skills

## Preferred Qualifications (Pluses)

- Houdini / Houdini Engine workflow experience

- Blueprint development capabilities

- Material and Shader creation experience

- Knowledge of scripting languages, such as C# or Python

- A Technical Artist background

- Photogrammetry project experience

- Open-world project experience

- Console platform development experience (PS5 / Xbox Series X|S)

- International AAA project development experience

## Benefits

Base salary, Bonus, Health insurance, EAP Program

## Skills

### Required
- Unity
- Unreal Engine 5
- Nanite
- Lumen
- PCG
- Maya
- Max
- Substance Painter
- ZBrush
- Speedtree
- World Machine
- trim textures
- UDIMs

### Nice to have
- Houdini
- Houdini Engine
- Blueprint development
- Material and Shader creation
- scripting languages
- C#
- Python
- Technical Artist background
- photogrammetry
- open-world project experience
- console platform development
- international AAA project development

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Source: [Apply at apply.workable.com](https://apply.workable.com/j/445F319F96?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
