# Technical Interface Designer - EA SPORTS FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ms_MY/careers/JobDetail/Technical-Interface-Designer-EA-SPORTS-FC/216176?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_718cd585-cc5

## Description

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers, and other technical designers.

Responsibilities:

- Recreate authentic broadcast overlays and in-game overlays to match styles

- Learn and drive art asset conversion from legacy to new format

- Maintain best practices in code and art development

- Create UI animations and effects using the proprietary game engine

- Apply proper art optimization techniques in art assets

- Quickly identify and debug art and animation-related issues

- Design and create motion demos for game front-end and HUD, and integrate them into the game

- Collaborate with engineering and art teams, explaining both art team needs and technical constraints

- Document tools and workflows on the internal Wiki

- Conduct high-fidelity rapid prototyping for UX evaluation

- Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)

Qualifications:

- Technical skills and ability to quickly learn new proprietary production tools and workflows

- Adept or able to quickly learn various Object-Oriented programming languages and scripts (e.g., JavaScript, C#)

- Familiarity with scripting languages like Python

- Proficient with Adobe Photoshop and other graphics and animation applications

- 1+ year of experience creating 3D motion graphics or interfaces with game engines such as Unreal or Unity

- Visual animation and programming

Preferred Skills/Qualifications:

- Understanding of user experience principles

- Understanding of revision version control software; knowledge of Perforce is ideal

- Degree in a relevant visual art or technical subject highly desired (e.g., BSc Computer Science or Game Programming, Game Art and Design Diploma)

## Skills

### Required
- JavaScript
- C#
- Python
- Adobe Photoshop
- Unreal
- Unity
- 3D motion graphics
- visual animation
- programming

### Nice to have
- user experience principles
- Perforce
- BSc Computer Science
- Game Programming
- Game Art and Design Diploma

---

Source: [Apply at jobs.ea.com](https://jobs.ea.com/ms_MY/careers/JobDetail/Technical-Interface-Designer-EA-SPORTS-FC/216176?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
