# Software Engineer: AdTech

**Company**: Electronic Arts
**Location**: Stockholm
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-AdTech/212114?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_6d7c5a10-755

## Description

As the gaming industry shifts towards a live service-driven model, creating an engaging Ads experience and connecting relevant brands / advertisers to players is the key to EA's success. The AdTech team within EA's Dynamic Experience group is on a journey to build industry-leading solutions that empower e2e Ads lifecycle management workflows and performant, scalable and available services.

**Responsibilities:**

- Architect and build a Video Ads SDK for HD gaming platforms, including PlayStation, Xbox, Switch, and PC.

- Champion the SDK's integration with leading game engines like Frostbite, Unreal, and Unity.

- Cultivate partnerships with EA Game Studios and serve as a technical expert to lead the SDK's adoption.

- Foster a developer community by ensuring our technology is a seamless part of their game development workflow.

**Requirements:**

- 7+ years of professional software engineering experience, with expert-level proficiency in C++

- Expertise in streaming protocols (HLS, DASH) and knowledge of video codecs (H.264, VP9) for efficient HD video delivery

- Expertise in at least one major game engine (Unreal Engine, Unity, or Frostbite), with an ability to integrate SDKs while maintaining a high frame rate in AAA games

- Experience with network programming, including HTTP, RESTful APIs, and implementing communication protocols between the SDK and ad servers

- Experience building and maintaining a single SDK that works across multiple platforms (PC, console, mobile)

This is a hybrid remote/in-office role.

## Skills

### Required
- C++
- Streaming protocols (HLS, DASH)
- Video codecs (H.264, VP9)
- Game engines (Frostbite, Unreal, Unity)
- Network programming (HTTP, RESTful APIs)

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Software-Engineer-AdTech/212114?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
