# Senior Lighting Artist

**Company**: GameSim
**Work arrangement**: remote
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q15070342

**Apply**: https://apply.workable.com/j/67324E2062?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_6c26ea1f-690

## Description

GameSim is seeking a Senior Lighting Artist to create high-quality real-time lighting and help guide lighting execution across GameSim projects.

This is a hands-on senior role with leadership responsibilities. You will review the work of other artists, provide clear direction and feedback, help organize lighting tasks, and ensure that scenes meet the visual and technical quality bar established by Art Direction and the client.

**Responsibilities**

### Lighting Creation and Artistic Execution

- Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.

- Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.

- Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.

- Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.

### Leadership and Quality Oversight

- Oversee lighting work for an assigned area of the project.

- Review the work of lighting artists and other contributors whose work affects the final lighting result.

- Provide clear, constructive, and actionable feedback.

- Ensure lighting work follows the visual direction, technical standards, and quality expectations.

### Planning and Production Support

- Work with Art Direction and Production to break down lighting goals into clear tasks, priorities, estimates, and milestone deliverables.

- Help assess lighting scope, scene complexity, dependencies, and production risks.

- Support task assignment based on artist strengths, project priorities, and schedule needs.

### Technical and Pipeline Responsibilities

- Partner with Technical Art and Engineering to ensure lighting solutions are visually effective, technically stable, and appropriate for the target platform.

- Work within established budgets for frame rate, dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.

### Cross-Discipline Collaboration

- Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.

- Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.

**Requirements**

- Professional experience creating lighting for games, real-time projects, or a closely related field.

- At least one shipped game or comparable professional real-time project.

- A portfolio or reel demonstrating high-quality real-time lighting.

- Strong understanding of lighting fundamentals.

- Experience lighting gameplay environments and interactive real-time scenes.

- Professional experience using Unreal Engine or another modern real-time engine.

**Tools and Technical Experience**

- Unreal Engine 5 or another modern real-time engine.

- Lumen or comparable real-time global-illumination systems.

- GPU Lightmass, CPU Lightmass, or comparable baked-lighting systems.

- Real-time profiling, visualization, and debugging tools.

- Photoshop or comparable image-editing software.

## Skills

### Required
- Unreal Engine
- real-time lighting
- lighting fundamentals
- gameplay environments
- interactive real-time scenes
- dynamic and baked lighting
- global illumination
- reflections
- volumetrics
- exposure
- color grading
- post-processing

### Nice to have
- AAA PC or console titles
- co-development
- outsourcing
- consulting
- work-for-hire game production

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Source: [Apply at apply.workable.com](https://apply.workable.com/j/67324E2062?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
