# PhD Intern, Software Engineer - Graphics (2027)

**Company**: Figma
**Location**: San Francisco, CA
**Work arrangement**: onsite
**Experience**: senior
**Job type**: internship
**Salary**: $74-$74
**Category**: Engineering
**Industry**: Technology

**Apply**: https://job-boards.greenhouse.io/figma/jobs/6219995004?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_6bde95cc-9cb

## Description

Figma is growing our team of creatives and builders on a mission to make design accessible to all.

The Rendering & Animation team (R&A) builds the graphics engine which renders the canvas for all Figma applications.

As an intern on our team, you'll take ownership of a high-impact project at the intersection of your technical strengths and our most pressing graphics, rendering, or media challenges.

Responsibilities:

- Learn from industry graphics engineers and participate as an embedded team member of the Rendering & Animation team

- Collaborate with engineers, PMs, designers, and researchers to scope and execute your work

- Develop, validate, and document solutions from prototypes to production-ready systems

- Drive projects that apply research insights to meaningful product challenges

- Contribute to exciting domain areas, such as crafting and optimizing shaders for sophisticated effects, investigating improvements to anti-aliasing algorithms, and more!

Requirements:

- Current enrollment as a 4th or 5th year senior PhD student pursuing a PhD in Computer Graphics, Media Processing, or a related field

- Experience working with OpenGL, WebGL, WebGPU, Vulkan or Metal and their respective shader languages (GLSL, WGSL)

- Proficiency in either C++ or Rust

- A track record of rigorous problem-solving through academic or applied research

Nice to have:

- Demonstrated expertise in computer graphics, supported by publications at conferences such as SIGGRAPH, Eurographics, High Performance Graphics, NVIDIA GTC, or Pacific Graphics

- Proficiency in WebAssembly, web graphics, 2D graphics, performance optimization, animation, geometry, or media

- Interest in art and design applications

- Experience using AI tools to write, debug, and optimize code

Benefits:

- Housing stipend and travel reimbursement

- Opportunity to work on high-impact projects

- Collaborative and dynamic work environment

Pay Transparency Disclosure:

- $74-$74 USD per hour

## Skills

### Required
- Computer Graphics
- Media Processing
- OpenGL
- WebGL
- WebGPU
- Vulkan
- Metal
- C++
- Rust

### Nice to have
- WebAssembly
- web graphics
- 2D graphics
- performance optimization
- animation
- geometry
- media
- AI tools

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Source: [Apply at job-boards.greenhouse.io](https://job-boards.greenhouse.io/figma/jobs/6219995004?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
