# Houdini Technical Artist

**Company**: Ubisoft Annecy
**Location**: Annecy
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q3547645

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000107067145-houdini-technical-artist-w-m-nb?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_6b8bc029-510

## Description

We are looking for a Houdini Technical Artist to join our team. As a Houdini Technical Artist, you will help define and create, support and maintain the procedural content generation pipeline and tools. You will create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation)) and iterate with the various teams to create tools linking the game engine to Houdini processes.

## What you'll do

- Create Houdini digital assets for use in game with Houdini Engine (procedural objects, terrain processing & space population (rocks and vegetation))

- Iterate with the various teams to create tools linking the game engine to Houdini processes

## What you need

- Well advanced Houdini knowledge

- Familiar with VEX and ideally with Python

## Skills

### Required
- Houdini
- VEX
- Python

### Nice to have
- USD knowledge
- 3DSMax/Zbrush/Motion Builder /Photoshop

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Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000107067145-houdini-technical-artist-w-m-nb?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
