# Audio Artist III - FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/zh_CN/careers/JobDetail/Audio-Artist-III-FC/216309?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_68572839-4fc

## Description

Electronic Arts 打造更高层次的娱乐体验，激励世界各地的玩家和粉丝。在这里，每个人都是故事的主角。活跃社群，畅联全球。这里充满创造力，鼓励新观点，注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

The FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

Responsibilities:

- Create quality audio for video games, focusing on authentic dialogue for story-driven game experiences

- Author small, well-defined audio-related tasks with a high focus on content pipelines

- Directly support features, small projects, or tasks within the Speech discipline

- Complete technical implementation, logic, and data-basing tasks for user experience

- Participate in project problem-solving with the audio team

- Manage editor package imports, sample handling, and database updates

- Perform quality control reviews for project audio on all applicable platforms

- Create software designs to support custom source elements

- Manage source control, submit to file depots, and handle build pipelines

- Participate in team collaboration and work independently

- Collaborate in prototyping and driving innovation and improvements

- Take direction from Audio Leads and other senior audio artists on the project

Qualifications:

- 7-10 years' studio engineering/recording/VO experience (or equivalent)

- 5+ years game audio experience

- Technical game audio implementation experience required

- Proficiency in at least one audio middleware software (Wwise, Fmod)

- Experience with third-party game engines (Unity, Unreal, etc.)

- Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)

- Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)

- Knowledge of the sport and game (FC27)

- Database experience (MS Access, Excel, Google Sheets) working with large data sets

- Solid experience using game audio development tools, technology, and pipelines

- Proficiency with modern audio creation equipment, software, and recording techniques

- Exceptional sound design skills

- Works well as part of a team but also autonomously

- Experience with tracking documentation

- Able to methodically manage & track large amounts of data

Bonus Skills:

- Experience with Quality Assurance Verification

- Experience with onboarding new team members

- Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues

- Proficiency with VBA macros, SQL, Python, JavaScript, etc.

- Experience with remote VO recording sessions

## Skills

### Required
- game audio development
- audio middleware software
- technical game audio implementation
- Microsoft Office tools
- scripting languages
- database management
- sound design
- team collaboration

### Nice to have
- Quality Assurance Verification
- onboarding new team members
- Professional sports knowledge
- VBA macros
- SQL
- Python
- JavaScript
- remote VO recording sessions

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/zh_CN/careers/JobDetail/Audio-Artist-III-FC/216309?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
