# Animator - Battlefield

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/pl_PL/careers/JobDetail/Animator-Battlefield/215970?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_642dbb87-73d

## Description

Electronic Arts is seeking an experienced motion capture facial animator to join its animation team, partnering with EA Sports and Battlefield.

The ideal candidate will report to a director within the Animation team and be responsible for reviewing outsourcing work, setting quality benchmarks on motion capture retargets, and creating high-quality performances.

Key responsibilities include:

- Reviewing outsourcing teams' work and providing clear direction and concise animation notes

- Communicating with franchise animation directors and leads on quality and delivery expectations

- Creating high-quality animation using motion-capture data

- Animating convincing weight, personality, mood, and emotion through realistic or stylized character performances

- Applying classical animation principles and strong knowledge of body mechanics, character acting, and facial animation

- Collaborating with the Animation Director and Leads to ensure work meets creative, technical, narrative, and gameplay objectives

- Recording reference video based on direction and feedback from the Animation Director and Leads

- Interpreting feedback, completing revisions, and delivering work at the expected quality within assigned timelines

- Learning and using proprietary animation runtime and integration tools

- Supporting Animation Directors by reviewing animation team work and documenting clear, actionable animation notes in Shotgun for team members

- Communicating and collaborating effectively with directors, animators, production staff, and technical teams

- Organizing files, work, and notes so they are clear and accessible to other team members

- Actively participating in team meetings, reviews, and production discussions, with prompt and reliable attendance

- Mentoring junior team members and providing constructive feedback and guidance

Requirements:

- Degree in Fine Arts, Computer Animation, or a related field preferred

- Minimum of 7 years of professional animation experience in a production environment

- Expert proficiency in Maya and MotionBuilder

- Expert proficiency in FACS-based facial rigs

- Experience supervising outsourcing teams

- Experience with motion-capture workflows, including retargeting, scene assembly, and shot creation for production

- Advanced understanding of animation principles, body mechanics, character acting, and facial performance

- Strong artistic judgment and the ability to create realistic, believable human performances

- Passion for animation and a commitment to producing high-quality work

- Ability to work on-site, with a hybrid option available

## Skills

### Required
- Maya
- MotionBuilder
- FACS-based facial rigs
- motion-capture workflows
- animation principles
- body mechanics
- character acting
- facial performance

### Nice to have
- Body retargeting experience

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/pl_PL/careers/JobDetail/Animator-Battlefield/215970?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
