# Character Artist - EA Sports FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ro_RO/careers/JobDetail/Character-Artist/215657?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_60433956-18d

## Description

We are seeking a Character Artist to join our EA SPORTS ART team, a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects.

The Character Artist plays a crucial role in top-tier video game creation, specifically within the EA Sports FC team. You will create a cast of characters that populate the game universe, working with scan data, photo references, or traditional 3D means.

Responsibilities:

- Create amazing character models, including full-body outfits, hair, and headgear

- Work with high-fidelity 3D modeling and sculpting techniques

- Collaborate with cross-functional teams to deliver high-quality content

Qualifications:

- 3+ years of industry experience in character creation production

- Expertise in 3D modeling, sculpting, and texturing

- Proficiency in Maya, Z-Brush, and Photoshop

- Knowledge of PBR texture/material workflows and physical materials

- Experience with content-driven game engines (e.g., Unreal, Frostbite, Unity)

- Ability to visualize in three dimensions and work from limited reference material/concept art

Benefits:

- Competitive compensation package

- Comprehensive benefits program, including physical, emotional, financial, and professional well-being

- Opportunities for growth and development

At Electronic Arts, we value diversity and inclusion. We are an equal opportunities employer and welcome applications from all qualified candidates.

## Skills

### Required
- 3D modeling
- sculpting
- texturing
- Maya
- Z-Brush
- Photoshop
- PBR texture/material workflows
- content-driven game engines

### Nice to have
- Substance Painter/Designer
- concept to model experience

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ro_RO/careers/JobDetail/Character-Artist/215657?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
