# Rendering Engineer Intern

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Job type**: internship
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/zh_CN/careers/JobDetail/Rendering-Engineer-Intern/216222?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_5efe77f9-39e

## Description

Electronic Arts is seeking a Rendering Engineer Intern to join the Apex Legends team in Vancouver. You will work with experienced engineers to develop tools, workflows, and runtime for creating stunning graphics.

Responsibilities:

- Develop high-quality rendering tools and systems for Apex Legends

- Collaborate with artists and engineers to provide effective art and content workflows

- Work on performance profiling and optimization for PC and consoles

Qualifications:

- Pursuing a bachelor's degree in Computer Science or a related field

- Knowledge of real-time computer graphics

- Experience with shader and C++ coding

- Familiarity with modern graphics APIs (DX12, Vulkan, Metal)

- Understanding of profiling and optimization techniques

- Experience working in collaborative environments

The internship is full-time and paid, lasting 16 weeks during the summer of 2027. You must be available to work full-time and be legally authorized to work in Canada.

## Skills

### Required
- real-time computer graphics
- shader coding
- C++ coding
- modern graphics APIs (DX12, Vulkan, Metal)
- profiling and optimization

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/zh_CN/careers/JobDetail/Rendering-Engineer-Intern/216222?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
