# Technical Artist, UI - EA SPORTS FC

**Company**: Electronic Arts
**Location**: Bucharest
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Technical-Artist-UI-EA-SPORTS-FC/213658
**Canonical**: https://yubhub.co/jobs/job_5d4d1693-932

## Description

As a Technical UI Designer at EA SPORTS FC, you will create UI content for the game, partnering with game designers, programmers, and artists to develop features using the Frostbite engine.

Responsibilities:

- Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards.

- Collaborate with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.

- Use visual programming language to implement UI logic.

- Improve implementation based on feedback, design requirements, art, and creative direction.

- Report to technical directors and project managers.

- Have a collaborative and inclusive attitude.

Qualifications:

- 3+ years of professional game development experience working with game engines.

- Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.

- Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own.

- Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.

- Bonus experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt.

## Skills

### Required
- Frostbite engine
- Visual programming language
- UI design
- Game development
- Collaboration

### Nice to have
- Unity UI
- Unreal UI
- ImGui
- WPF
- Qt
