# Physics Engineer

**Company**: Electronic Arts
**Location**: Stockholm, Stockholm County
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/fi_FI/careers/JobDetail/Physics-Engineer/215611?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_5c8a0b90-8a3

## Description

As a Physics Engineer at Electronic Arts, specifically within the Battlefield Studios at DICE Stockholm, you will work on improving the realism and scalability of physics systems across world-renowned franchises. This 6-month contract role involves collaborating with a talented team to deliver immersive gameplay experiences for millions of players.

Responsibilities:

- Improve physics system scalability to support multiple platforms, including PC, console, and mobile.

- Diagnose CPU bottlenecks and profile memory to ensure physics calculations run smoothly at 60+ FPS for seamless gameplay.

- Tune collision detection, ragdoll physics, and rigid body dynamics so objects and characters behave realistically in games.

- Use profiling tools to analyze and fix physics glitches, collaborating with animators and game designers to enhance gameplay.

Requirements:

- Bachelor's degree in Computer Science, Physics, Mathematics, or equivalent practical experience.

- 2+ years of experience developing real-time physics systems for games or interactive applications.

- Experience with C++ and physics engines such as Chaos, Havok, PhysX, Bullet, or proprietary solutions.

- Experience diagnosing performance issues and improving physics calculations for games running at 60+ FPS.

- Strong skills in performance and memory profiling and trace analysis using PIX or similar tools.

- Knowledge of Frostbite is a plus.

- Experience shipping games on multiple platforms is a plus.

Benefits: Electronic Arts offers comprehensive benefits packages tailored to local needs, which may include health care services, mental well-being support, retirement savings, paid time off, family leaves, free games, and more.

## Skills

### Required
- C++
- physics engines
- real-time physics systems
- performance profiling
- memory profiling

### Nice to have
- Frostbite
- multi-platform game development

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/fi_FI/careers/JobDetail/Physics-Engineer/215611?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
