# Build and Release Engineer - Platform & Developer Productivity

**Company**: Electronic Arts
**Location**: Madrid
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Build-and-Release-Engineer-Platform-Developer-Productivity/213638?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_5beb3004-feb

## Description

As a Build and Release Engineer, you will support Madden and College Football titles, collaborating with our global Development and Release Engineering team. You will implement and maintain CI/CD and build automation pipelines using modern tools to help us build, test, and ship software efficiently.

You will contribute to internal projects that improve build reliability, scalability, and developer productivity for our game teams. You will collaborate with partner teams to support and expand build and infrastructure environments across our global studios.

You will identify manual workflows and help us create automated, repeatable solutions, monitoring systems and assisting with troubleshooting.

This is a hybrid role, with 3 days per week working from our office in Madrid.

## Skills

### Required
- CI/CD workflows
- Jenkins
- GitLab CI/CD
- Terraform
- Packer
- Ansible
- Python
- Groovy
- PowerShell
- Git
- Perforce

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Build-and-Release-Engineer-Platform-Developer-Productivity/213638?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
