# Audio Artist III - FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ro_RO/careers/JobDetail/Audio-Artist-III-FC/216309?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_5ad1cc51-54f

## Description

Electronic Arts is seeking an experienced Audio Artist III - FC to join their team in Vancouver, British Columbia, Canada. The successful candidate will oversee audio-specific projects to create and maintain a quality audio experience. They will report to the Development Manager and work with the Audio leads.

Responsibilities:

- Create quality audio for video games with a high focus on authentic dialogue

- Author small, well-defined audio-related tasks with a high focus on content pipelines

- Directly support features, small projects, or tasks within the Speech discipline

- Complete technical implementation, logic, and data-basing tasks

- Participate in project problem-solving with the audio team

- Manage editor package imports, sample handling, and database updates

- Perform quality control reviews for the project's audio

- Create software designs to support custom source elements

- Manage source control, submit to file depots, and handle build pipelines

- Participate in team collaboration and work independently

- Collaborate in prototyping and driving innovation and improvements

- Take direction from Audio Leads and other senior audio artists

Qualifications:

- 7-10 years' studio engineering/recording/VO experience

- 5+ years game audio experience

- Technical game audio implementation experience

- Proficiency in at least one audio middleware software (Wwise, Fmod)

- Experience with third-party game engines (Unity, Unreal, etc.)

- Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)

- Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.)

- Knowledge of the sport and game (FC27)

- Database experience (MS Access, Excel, Google Sheets)

- Solid experience using game audio development tools and technology

- Proficiency with modern audio creation equipment and software

- Exceptional sound design skills

- Works well as part of a team and autonomously

- Experience with tracking documentation

- Able to methodically manage and track large amounts of data

Benefits:

- Competitive salary

- Comprehensive benefits package

- Opportunities for professional growth and development

## Skills

### Required
- audio design
- game audio implementation
- Wwise
- Fmod
- Unity
- Unreal
- Microsoft Office
- scripting languages
- database management
- sound design

### Nice to have
- Quality Assurance Verification
- onboarding new team members
- Professional sports knowledge
- VBA macros
- SQL
- Python
- JavaScript
- remote VO recording sessions

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ro_RO/careers/JobDetail/Audio-Artist-III-FC/216309?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
