# Gameplay Animator

**Company**: Electronic Arts
**Location**: Vancouver
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $92,900 - $129,200 CAD
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Tech-Gameplay-Animator-2/213146
**Canonical**: https://yubhub.co/jobs/job_5a962229-4e4

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

We are searching for a talented and experienced Gameplay Animator to join FC Gameplay in Vancouver, BC. Our ideal candidate is passionate about gameplay and advancing animation in a collaborative environment with a team of veteran developers. The ideal candidate will possess a strong problem-solving mentality and be fearless in the face of new technologies and tools.

Responsibilities:

- Curate, edit, and implement motion capture data into animation sets to push the limits of our new technologies in Motion Matching and Machine Learning.

- Work side-by-side with engineers and animators to develop new animation solutions across Gameplay

- Help design cutting-edge animation tools/pipelines for animators and designers in the animation space.

- Provide feedback and collaborate on R&D projects in other focus areas, including procedural runtime systems

- Review the animation results generated by AI models, and provide feedback for areas of improvement.

- Collaborate with partner teams to solve unique animation challenges.

- End-to-end responsibility of capturing/directing motion capture to the final implementation in-game

- Coordinate with QA and engineers to validate and maintain the high quality of our animation systems.

- Work closely with the director to understand the vision of animation in Gameplay

Qualifications:

- Proven experience as a Gameplay/Technical Animator showcased with state machines, motion matching and procedural solutions in AAA games.

- A strong understanding of animation principles and anatomy.

- Experience with managing animation pipelines and workflows.

- Experience with motion capture and retargeting.

- Proficient in standard industry tools such as Autodesk Maya/Motionbuilder.

- Proficient in Python.

- Experience working closely with other domains - especially Designers, Engineers and Artists.

- Highly self-motivated and ability to work under tight deadlines.

- Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.

Portfolio:

- All submissions must include a portfolio showing personal and professional artwork.

## Skills

### Required
- Motion Matching
- Machine Learning
- Autodesk Maya
- Motionbuilder
- Python
- Animation Principles
- Anatomy
- Motion Capture
- Retargeting
