# Principal Gameplay Engineer

**Company**: Playground Games
**Location**: Leamington Spa
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q130744

**Apply**: https://jobs.jobvite.com/playground-games/job/ocTXzfwl?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_5875a6fb-fe0

## Description

We are looking for a Principal Gameplay Engineer to join our Fable team. As a Principal Gameplay Engineer, you will work with a subset of the gameplay engineering team to foster a highly technical and collaborative group. You will be responsible for setting team goals, ensuring delivery of work and helping shape our technology. Our ideal candidate is a proven gameplay engineer who is passionate about their craft, experienced in leading a small group of developers, and thrives off working with others.

This is a permanent role based at our state-of-the-art facilities in Royal Leamington Spa. We have a hybrid work model in place with a minimum of 3 days a week in studio. Relocation assistance is available if required.

Responsibilities:

- Work with stakeholder groups to identify gameplay features and core technology requirements.

- Manage goals and ensure delivery of work for a team of engineers.

- Work with multi-discipline to understand and prioritise dependencies.

- Champion ideas and features for your team

- Planning and driving future features and seeing them to completion.

Requirements:

- 6+ years of engineering experience

- At least 1 year in a Principal or Lead level position

- Experience mentoring a team of engineers.

- High level of proficiency with C++.

- Keen collaboration and delivery mindset.

- Experience with custom, proprietary engines in a plus.

- History with single player Open World and/or RPG experiences

- Full feature ownership from planning to implementation

- A genuine passion for video games.

## Skills

### Required
- C++
- gameplay engineering
- team leadership
- feature planning
- implementation

### Nice to have
- custom, proprietary engines
- single player Open World and/or RPG experiences

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