# Senior Technical Artist - Tech

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/216152-Sr-Technical-Artist/216152?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_574c78c7-116

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience.

As a Senior Technical Artist - Tech, you will drive asset development by defining how EA's internal game engines enable high-quality content production through pipelines and toolchains.

Responsibilities:

- Lead the development of in-game visual features and platform-specific performance management and algorithm optimization.

- Collaborate closely with Technical Directors and Art Directors to provide tools and best-practice guidance to support project vision, and take ownership of real-time performance evaluation.

- Define and own content creation standards, including data structures, naming conventions, and technical specifications.

- Work with engineers, artists, and designers to define performance management and asset validation metrics and workflows, ensuring projects meet established performance targets.

- Resolve complex technical issues and systematically analyze and optimize content to achieve required performance and visual quality across a wide range of mobile devices.

- Lead content reviews across all stages of development, provide clear technical direction and feedback to artists, deliver first-line technical support, and ensure effective issue escalation and resolution.

- Maintain, extend, and evolve the engine and art toolchain based on project requirements.

- Provide technical workflow leadership for artists and content creators, own shared script libraries and toolchain codebases, and participate in code reviews to ensure technical quality.

Qualifications:

- 5+ years of experience.

- Shipped at least one title using Unreal Engine or Unity.

- Bachelor's degree or above in a related field.

- Good at working with artists, engineers, and management from different professional backgrounds.

- Experience with 3D art pipelines and tools (Maya / Blender / Substance), including modeling, level building, and node-based systems (materials, Blueprints).

- Familiar with Perforce or Git.

- Experience in technical debugging and performance optimization (e.g., Render Doc).

- Proficient in scripting languages such as Python, C#, or Lua.

- HLSL / GLSL shader skills and solid graphics fundamentals.

- Experience with C++ development and GPU programming.

Benefits:

- Healthcare coverage.

- Mental well-being support.

- Retirement savings.

- Paid time off.

- Family leaves.

- Complimentary games.

## Skills

### Required
- Unreal Engine
- Unity
- Python
- C#
- Lua
- HLSL
- GLSL
- C++
- Maya
- Blender
- Substance
- Perforce
- Git
- Render Doc

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/216152-Sr-Technical-Artist/216152?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
