# Sr Environment Artist | Artiste senior en environnements - GameSim - Talent Pipe

**Company**: Keywords Studios
**Location**: Quebec, QC
**Work arrangement**: remote
**Experience**: senior
**Job type**: full-time
**Salary**: $100,000 CAD to $105,000 CAD
**Category**: Game Development
**Industry**: Game Development
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/9UHeVeXoetBoH39t85qx6m/remote-sr-environment-artist-%7C-artiste-senior-en-environnements---gamesim---talent-pipe-in-quebec-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_516bbebd-005

## Description

GameSim, a game development studio, is seeking a Senior Environment Artist to join their team. As a Senior Environment Artist, you will create game-ready environment art end-to-end, including planning and kit strategy, modeling, materials/textures, set dressing, and implementation in a proprietary or commercial engine.

Responsibilities:

- Create high-quality environment assets and scenes built for real-time performance.

- Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.

- Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.

- Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.

- Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”

- Collaborate cross-discipline to ensure environments support gameplay readability and performance.

- Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.

- Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.

Requirements:

- Minimum 8-years of professional game industry experience with at least one shipped title.

- Experience working with industry standard tools such as Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc.

- Proven experience shipping or delivering real-time environment work in Unreal Engine 4 or 5.

- Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.

- Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.

- Strong texturing/material skills (Photoshop + Substance Painter; Designer/trim workflows strongly preferred).

- Demonstrated optimization knowledge (LODs, texel density, streaming, draw calls, memory budgets).

- Leadership-level communication: clear written and verbal updates, actionable feedback, strong collaboration habits.

- Experience mentoring or guiding other artists (formal lead title not required, but leadership behaviors are).

Nice-to-have:

- Houdini experience (procedural kits, scattering, tools).

- Foliage/organic workflows (SpeedTree, ZBrush, photogrammetry).

- Lighting/post-process experience (can support look targets and debug scene issues).

- Experience owning a small slice of a level/biome from planning to delivery.

- Comfort working across stylized and realistic pipelines; strong reference analysis skills.

- Scripting/tooling familiarity (Python, editor scripting, or simple pipeline automation).

## Skills

### Required
- Maya
- 3DS Max
- Blender
- Substance Painter
- Substance Designer
- ZBrush
- Unreal Engine 4
- Unreal Engine 5

### Nice to have
- Houdini
- SpeedTree
- photogrammetry
- Python

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Source: [Apply at jobs.workable.com](https://jobs.workable.com/view/9UHeVeXoetBoH39t85qx6m/remote-sr-environment-artist-%7C-artiste-senior-en-environnements---gamesim---talent-pipe-in-quebec-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
