# Character Artist - EA Sports UFC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: mid
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/pl_PL/careers/JobDetail/Character-Artist-EA-Sports-UFC/216159?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_4bfd7035-0d1

## Description

Electronic Arts creates entertainment, inspiring players and fans worldwide. As a Character Artist, you will play a key role in creating high-quality characters that bring games to life.

Your Responsibilities: You will combine strong artistic fundamentals with technical expertise in modeling, sculpting, texturing, and material creation to deliver authentic, visually compelling characters.

Working as part of the EA SPORTS Characters team, you will create and develop characters using a combination of scan data, photography, reference material, and traditional 3D workflows.

Your work will span character likeness, heads, bodies, hair, clothing, headgear, and a wide variety of character accessories and customization content.

You will collaborate closely with Character Art, Technical Art, Animation, Rigging, Production, and other partner teams to ensure characters not only look exceptional but also perform successfully in-game.

Your Qualifications:

- 1+ years of professional experience creating characters for games or a related industry.

- Strong skills in high-fidelity 3D modeling and digital sculpting, including high-poly to game-resolution workflows and surface/detail baking.

- Proficiency with industry-standard tools such as Maya, ZBrush, Photoshop, and Substance Painter.

- Strong understanding of human anatomy, proportion, form, and likeness.

- Experience creating photorealistic characters and materials, with a strong understanding of how real-world surfaces translate into CG.

- Strong knowledge of PBR texturing and material workflows, including the creation of realistic skin, hair, fabric, and hard-surface materials.

- Experience creating high-quality textures from scan data, photography, and traditional reference.

- Experience working within a modern, content-driven game engine such as Frostbite, Unreal Engine, or Unity.

- Ability to interpret limited photography, reference material, or concept art and translate it accurately into three-dimensional assets.

- Experience creating game-resolution topology with consideration for animation, deformation, rigging, and performance.

- Knowledge of clothing construction and experience creating believable garments, folds, materials, and character accessories.

- Strong understanding of UV layout and optimization, prioritizing texture resolution and visual quality where it matters most.

- Ability to take character assets from initial creation through in-game integration, iteration, polish, and final quality.

- Comfortable receiving and implementing feedback while collaborating with Character Art, Animation, Rigging, Technical Art, and Production.

Benefits: Electronic Arts applies a comprehensive approach to our benefits programs, focusing on physical, emotional, financial, professional, and social well-being to support a sustainable lifestyle.

## Skills

### Required
- 3D modeling
- digital sculpting
- texturing
- material creation
- Maya
- ZBrush
- Photoshop
- Substance Painter
- PBR texturing
- game engine

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/pl_PL/careers/JobDetail/Character-Artist-EA-Sports-UFC/216159?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
