# Technical Artist

**Company**: VOLTA
**Location**: Québec City, Quebec
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $60,000-80,000 CAD
**Category**: IT
**Industry**: Game Development

**Apply**: https://apply.workable.com/j/087E948007?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_491c8097-010

## Description

VOLTA, part of Keywords Studios, is seeking a talented Technical Artist to join our team in Quebec. As a Technical Artist, you will provide technical support to the art team with tools and game engines, integrate character and prop assets, and review 3D assets for technical compatibility.

Key Responsibilities:

- Provide technical support to the art team with tools and game engine

- Integrate character and prop assets in game engines and/or proprietary tools

- Work closely with Project Managers and IT team on collaboration and version control software

- Review 3D assets for their technical compatibility and compliancy to all the guidelines

- Coordinating with team members from different time-zones

- Maintain, Integrate and improve technical pipeline for asset creation

- Create technical documentation and training for artists on the production pipeline

- Creating 3D Props/environment assets as per art direction

- Create technically compliant assets

- Creating tileable and unique textures using Substance Painter / Designer

- Integration of Substance Designer materials into Unreal

Requirements:

- 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration

- Solid understanding of Unreal Engine and Unity

- Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting

- At least one shipped AAA title

- Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush

- Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)

- Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer

Benefits:

- Paid vacations: 3 floating weeks + 1 week during holidays

- 8 statutory holidays

- Full insurance coverage

- 5 paid sick days

- Social club

- Employer’s contribution to RRSP (retirement plan) after one year in Canada

## Skills

### Required
- Unreal Engine
- Unity
- Maya
- Substance Painter
- Substance Designer
- Zbrush
- Houdini
- Python
- MEL

### Nice to have
- programming
- shader creation
- tool creation

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Source: [Apply at apply.workable.com](https://apply.workable.com/j/087E948007?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
