# Concept Artist - EA Sports FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Game Development
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Concept-Artist-Vanity-EA-Sports-FC/216374?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_48d32d6e-d8f

## Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally. As a Concept Artist at EA SPORTS FC, you will play a crucial role in shaping the game's visual identity.

Concept art is the foundation of a game's visual identity, establishing the look, feel, and tone of a project. Your work will serve as a key reference for everyone involved in development, translating ideas into compelling visuals that drive the artistic vision forward.

Responsibilities:

- Coordinate with Development Directors on task management, scheduling, and assignments; collaborate with Art Directors to achieve visual targets; and provide support to the Character Art team throughout production cycles.

- Collaborate with the Concept Art Lead to gather references and create mood boards for a diverse range of garments, shoes, and accessories across various styles and fashion genres.

- Develop and present multiple design roughs for directional approval, incorporate feedback, and produce detailed final garment and outfit concept art within established timelines.

- Assist 3D artists by providing clear, well-structured visual guides that ensure seamless translation into in-game assets.

- Stay informed on industry trends and techniques, continuously bringing fresh ideas and innovations to the team.

Required Qualifications:

- A strong passion for fashion is essential, as the primary focus of this position will be to conceptualize a wide range of player clothing items for an in-game vanity system.

- Experience in designing and conceptualizing game characters across all phases, from rough sketches to refined line art and fully rendered illustrations.

- Proficient in creating Directional Packages, including turnarounds, detailed accessory shots, and material call-outs.

- Ability to accurately reinterpret and render realistic real-world fashion garments, capturing structural details such as hems, seams, pockets, patterns, fit, and folds with precision and clarity.

- Strong understanding of realistic anatomy and human body fundamentals, including core muscle groups, skeletal structure, proportions, weight and mass, figure posing, and costuming.

- Comprehensive knowledge of clothing, fabrics, and materials, including their drape, fold, and interaction with the human body/form.

- Proficiency in accurately rendering various materials, capturing their lighting, weight, and surface properties with precision.

- Skilled in rendering and dynamically posing figures in motion, action, and dramatic scenes with accuracy and expressiveness.

- Versatile in designing and conceptualizing both realistic and stylized characters and costumes, drawing from both imagination and reference.

- Experience in developing multiple pattern variations through the use of color, texture, and graphics.

- Strong understanding of figure posing, posture, facial expressions, gestures, and movement.

- Strong graphic design and typography skills, with the ability to create logos, tattoos, faux brand names, and other stylized art elements commonly seen on clothing.

Nice to Have:

- Experience in storyboarding, with a solid understanding of cinematography principles, shot composition, and industry-standard techniques and terminology.

- Ability to read and interpret scripts, collaborate with the cinematic team to understand requirements, and serve as a strong visual partner in storyboard creation.

- Naturally collaborative, with the ability to work closely with Cine, VFX, and other visual directors to define and achieve a specific artistic vision.

- Proficient in creating concept keyframes for animation, VFX, and motion graphics.

- Fundamental understanding of 3D workflows with the ability to integrate 3D greyblocks or models into concept development.

Software & Tools Proficiency:

- Experience with industry-standard 2D digital painting software (e.g., Photoshop)

- Familiarity with 3D tools such as Blender, Maya, Substance Designer, and Marmoset.

## Skills

### Required
- fashion design
- game character design
- concept art
- directional packages
- anatomy
- clothing and materials
- graphic design
- typography
- Photoshop
- Blender
- Maya
- Substance Designer
- Marmoset

### Nice to have
- storyboarding
- cinematography
- script interpretation
- animation
- VFX
- motion graphics
- 3D workflows

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Concept-Artist-Vanity-EA-Sports-FC/216374?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
