# Senior Technical Artist (DCC/Tools)

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $122,300 - $170,700 CAD
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-DCC-Tools-UFC/215990?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_486eb186-0c7

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

As a Senior Technical Artist (TA), you will lead the development and implementation of cutting-edge pipelines, workflows, and technology innovations used by UFC content creators. As a senior member of a central team, you will act as a key strategic partner to our development teams, driving the creation of shared, scalable, and forward-thinking solutions. Your responsibilities will extend beyond project execution to include mentorship, setting standards, and influencing technical direction. You will take proactive ownership of the most complex technical challenges, guiding them from identification to resolution and ensuring our content creation technology remains best-in-class. You will report to an Associate Technical Art Director on the EA SPORTS UFC team.

This role will focus on elevating our content creation capabilities by designing and implementing advanced tools, optimizing complex pipelines, and providing expert-level support and guidance to artists and other technical artists.

**Responsibilities**

- Lead the development and implementation of cutting-edge pipelines, workflows, and technology innovations

- Act as a key strategic partner to development teams, driving the creation of shared, scalable, and forward-thinking solutions

- Provide mentorship, set standards, and influence technical direction

- Take proactive ownership of complex technical challenges, guiding them from identification to resolution

- Ensure content creation technology remains best-in-class

- Design and implement advanced tools, optimize complex pipelines, and provide expert-level support and guidance to artists and other technical artists

**Qualifications**

- 7+ years of cinematic/games/technical art/pipeline production experience, with a proven track record in a technical art role on multiple shipped titles

- A bachelor's degree (or equivalent experience) in a related field

- Exceptional communication and collaboration skills, with a demonstrated ability to influence and align artists, engineers, and leadership

- Expert-level proficiency in Python and/or C#. Experience with C++ is a strong plus

- Deep, production-proven expertise with multiple 2D/3D art packages (e.g., Maya, Houdini, Substance Suite) and modern game engines

- Demonstrated ability to design, implement, and maintain complex tools and pipelines from the ground up

- Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code

- A history of leading the resolution of complex technical issues and a mastery of debugging and optimization techniques

- Proven experience in mentoring other technical artists and providing technical leadership on projects

- A proactive and forward-thinking mindset, constantly seeking to innovate and solve the next generation of technical art challenges

- A deep Passion for Games and a desire to push the boundaries of real-time graphics and content creation

**Compensation and Benefits**

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

**PAY RANGES**

- British Columbia (depending on location e.g. Vancouver vs. Victoria) $122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

## Skills

### Required
- Python
- C#
- C++
- Maya
- Houdini
- Substance Suite
- game engines

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Senior-Technical-Artist-DCC-Tools-UFC/215990?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
