# Audio Artist III - FC

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: temporary
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ko_KR/careers/JobDetail/Audio-Artist-III-FC/216309?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_4490c868-253

## Description

Electronic Arts is seeking an experienced Audio Artist III - FC to join their EA Studios - SPORTS team in Vancouver, British Columbia, Canada. The successful candidate will oversee audio-specific projects to create and maintain a quality audio experience for video games.

Responsibilities:

- Create high-quality audio for video games, focusing on authentic dialogue for story-driven game experiences

- Author small, well-defined audio-related tasks with a focus on content pipelines

- Support features, small projects, or tasks within the Speech discipline

- Complete technical implementation, logic, and data-basing tasks for user experience

- Participate in project problem-solving with the audio team

- Manage editor package imports, sample handling, and database updates

- Perform quality control reviews for project audio on applicable platforms

- Create software designs to support custom source elements

- Manage source control, submit to file depots, and handle build pipelines

- Collaborate with the team and work independently

- Participate in prototyping and driving innovation and improvements

- Take direction from Audio Leads and other senior audio artists

Qualifications:

- 7-10 years of studio engineering, recording, or voice-over experience

- 5+ years of game audio experience

- Technical game audio implementation experience

- Proficiency in at least one audio middleware software (Wwise, Fmod)

- Experience with third-party game engines (Unity, Unreal, etc.)

- Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)

- Knowledge of code or scripting languages (C#, C++, SQL, Python, Lua, etc.)

- Knowledge of sports and games (FC27)

- Database experience (MS Access, Excel, Google Sheets)

- Solid experience with game audio development tools, technology, and pipelines

- Proficiency with modern audio creation equipment, software, and recording techniques

- Exceptional sound design skills

- Ability to work as part of a team and autonomously

- Experience with tracking documentation and managing large data sets

Benefits:

- Comprehensive benefits package including medical insurance, mental health support, retirement savings, paid time off, family leave, and free games

- Flexible work environment with hybrid work arrangements

## Skills

### Required
- game audio experience
- technical game audio implementation
- audio middleware software (Wwise, Fmod)
- third-party game engines (Unity, Unreal)
- Microsoft Office tools (Excel, Word, Access, PowerPoint)
- scripting languages (C#, C++, SQL, Python, Lua)
- database management (MS Access, Excel, Google Sheets)
- game audio development tools
- modern audio creation equipment
- sound design

### Nice to have
- Quality Assurance Verification
- onboarding new team members
- Professional sports knowledge
- VBA macros
- SQL
- Python
- JavaScript
- remote VO recording sessions

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ko_KR/careers/JobDetail/Audio-Artist-III-FC/216309?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
