# Character Artist

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: onsite
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Character-Artist/213779
**Canonical**: https://yubhub.co/jobs/job_4348aac4-c2a

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. This artist role is the point of contact between the teams, aligning the vision & goals with directors while having direct creative input and planning in that collaboration.

Responsibilities:

- Assist the Art Director in driving and maintaining the high visual quality of models, inspiring and aligning with the project vision.

- Partner with AD and other departments to improve the art pipeline. R&D art style, adapt new techniques, tools, and workflow

- Collaborate with Production managers to manage the art team's daily activities

- Detect potential risks in production and work with partners to come up with mitigation plans

- Create a fun & inspirational environment while coaching artists by providing reviews, growth plans, and generally assisting in their skills

- Deliver feedback to internal and external teams to maintain art style understanding and quality for the Project

Required Qualifications:

- 5+ years experience in AAA game production as character lead or experienced artist.

- Excellent understanding of human anatomy, hard surface modeling, fabric sculpting, hair creation and texturing.

- Advanced knowledge of shape language, silhouette, color theory

- Versatile skill set for a broad range of art styles

- Experience contributing to creative briefs, visual targets and prototypes.

- Expertise in real-time environment creation workflows. We expect you have a strong curiosity and desire to explore the new workflows in the industry.

- Ability to collaborate with others. Able to polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.

- Ability to provide precise and concise feedback by different forms: verbal, written, paint over and presentation.

- Mainstream game engine experience.

## Skills

### Required
- human anatomy
- hard surface modeling
- fabric sculpting
- hair creation
- texturing
- shape language
- silhouette
- color theory
- real-time environment creation workflows
- game engine experience
