# Environment Artist

**Company**: Keywords Studios
**Location**: South East Asia
**Work arrangement**: onsite
**Experience**: senior
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://apply.workable.com/j/6DCA7EF0D8?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_4219888f-e95

## Description

We're currently looking for an accomplished, enthusiastic and self-motivated Environment Artist to join our team working on an exciting, new and unannounced project.

As an Environment Artist at Keywords Studios, you will create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere. You will build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction. You will collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.

Responsibilities:  Drink in the sights and sounds of our South East Asian locations, and bring them to life in our mobile game project.  Work closely with our art direction, level design, and tech art teams to ensure your environment art meets the highest standards.  Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.  Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.  Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.  Contribute to visual benchmarks and help establish best practices for lighting workflows.

Requirements:  Proven experience as a stylized Environment Artist on a high-quality mobile game project.  Strong portfolio demonstrating lighting, composition, and environment art fundamentals.  Proficiency with modern game engines (Unreal, Unity or proprietary engines).  Solid understanding of lighting theory, color, exposure, and real-time rendering.  Experience with PBR workflows and optimisation for real-time environments.  Ability to work collaboratively across disciplines and iterate quickly based on feedback.  Experience with lighting tools, profiling/debugging, or scripting for workflow automation.

Benefits:  Only those with relevant working rights for Malaysia and Indonesia will be considered. Sponsorship and relocation is not being offered as part of this package.

## Skills

### Required
- Environment Art
- Lighting
- Composition
- Game Engines
- PBR Workflows
- Real-Time Rendering
- Collaboration
- Troubleshooting

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Source: [Apply at apply.workable.com](https://apply.workable.com/j/6DCA7EF0D8?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
