# Technical Director - Game Data Capture

**Company**: Electronic Arts
**Location**: Montreal, Quebec
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $169,500 - $242,600 CAD
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/fr_CA/careers/JobDetail/Technical-Director-Game-Data-Capture/216090?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_3f23c9b3-44b

## Description

Electronic Arts is seeking a Technical Director to lead the technical strategy for capturing game data research from various game sources. As a Technical Director, you will define the technical vision, architecture, and roadmap for a unified game data capture capability across multiple titles.

Responsibilities:

- Define the technical vision, architecture, and roadmap for a unified game data capture capability across multiple titles.

- Establish standards for modalities, synchronization, coordinate systems, schemas, versioning, provenance, validation, and performance.

- Determine the capabilities to include in the shared capture platform and those to integrate into specific titles.

- Prioritize integration of titles and research requests based on technical feasibility, research value, interdependencies, and long-term potential.

- Lead evaluations of architecture and design for capture software development kits, adapters, automation, and interfaces within the central data infrastructure.

- Collaborate with technical leads to ensure expertise, access, and protective measures for complex game codebases.

- Define requirements for dedicated Perforce streams, automated merges, reproducible builds, continuous integration and deployment tools, deployments, and capture validation.

- Establish clear technical acceptance criteria for certified raw data capture sessions and ensure limitations are documented.

- Identify recurring needs for specific titles and guide the team towards common, maintainable solutions.

- Mentor developers, communicate technical direction, facilitate decision-making, and represent the game data capture team to senior leadership.

Requirements:

- At least 12 years of professional experience in software development, with technical leadership applied to AAA games, game engines, real-time simulations, or related systems.

- Experience defining architecture and technical direction for multiple products or development teams.

- Expertise in C++ and knowledge of large, multi-faceted codebases within game engines.

- Experience with engine systems, such as rendering, simulation, gameplay, animation, physics, audio resources, tools, or version treatment chains.

- Integration of technologies within active development codebases, platforms, or branches.

- Experience with Perforce, complex versioning systems, continuous integration and deployment tools, and workflow execution.

- Ability to translate research or product requirements into a platform strategy and feasible technical plans.

- Experience balancing rapid experimentation with security, performance, stability, and maintainability constraints.

Benefits:

- Competitive salary ($169,500 - $242,600 CAD)

- Comprehensive benefits package, including vacation time, sick leave, health and dental coverage, life insurance, disability insurance, and retirement plan

- Flexible work arrangements, including hybrid work options

## Skills

### Required
- C++
- game engines
- Perforce
- continuous integration
- deployment tools

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/fr_CA/careers/JobDetail/Technical-Director-Game-Data-Capture/216090?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
