# Senior Character Artist

**Company**: Electronic Arts
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Senior-Character-Artist/216101?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_3c54fcb9-7cf

## Description

Electronic Arts is seeking a Senior Character Artist to join the Research & Engineering team. As a Senior Character Artist, you will partner closely with Art Direction to help define the project's visual identity, characters, and stylistic direction. You will lead the creation of visually distinctive, real-time character assets and modular parts for early playable demos, prototypes, and high-fidelity vertical slices.

Responsibilities:

- Create high-quality real-time character assets that establish and reinforce the project's visual identity.

- Help establish the character art quality bar and production standards, provide mentorship and visual feedback, and support future team growth as the discipline scales.

- Partner closely with Art Direction to translate visual targets into practical character solutions while preserving intended silhouette, proportion, materials, and style.

- Work with Technical Art and Engineering to build scalable character workflows for content that may be handcrafted, adapted, customised, or remixed.

- Explore stylisation, material response, modularity, customisation, and asset variation across different game experiences and visual styles.

- Support playable demos and vertical slices by taking hero characters from early look development through polished in-engine presentation.

- Collaborate with Animation, VFX, UX, and Environment teams to ensure characters read clearly and feel cohesive within the broader game experience.

- Support reviews of internal and external character production, ensuring work consistently meets the established visual and technical quality bar.

Qualifications:

- Demonstrated expertise in AAA game development (8+ years) with shipped titles on console or PC.

- Strong portfolio showing high-quality real-time character work, including stylised and/or visually distinctive characters.

- Experience mentoring artists, leading art reviews, and providing craft direction.

- Advanced knowledge of character modelling, sculpting, topology, texturing, materials, and real-time optimisation.

- Experience with standard character tools such as Maya, Blender, ZBrush, Substance 3D, Marvelous Designer, or comparable software.

- Experience working in Unreal, Unity, Frostbite, or another modern proprietary engine.

- Excellent understanding of anatomy, proportion, silhouette, shape language, colour, and material definition.

- Comfort working cross-functionally with Art Direction, Technical Art, Animation, Design, and Engineering.

- Experience with modular characters, customisation systems, procedural workflows, or AI-assisted content creation.

Benefits:

- Competitive salary

- Comprehensive benefits package, including medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more

- Flexible working arrangements, including hybrid and remote work options

- Opportunities for professional growth and development

- Collaborative and dynamic work environment

## Skills

### Required
- AAA game development
- Character modelling
- Sculpting
- Topology
- Texturing
- Materials
- Real-time optimisation
- Maya
- Blender
- ZBrush
- Substance 3D
- Marvelous Designer
- Unreal
- Unity
- Frostbite

### Nice to have
- Mentoring artists
- Leading art reviews
- Providing craft direction
- Modular characters
- Customisation systems
- Procedural workflows
- AI-assisted content creation

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Senior-Character-Artist/216101?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
