# Principal Materials Artist (Apex Legends)

**Company**: Electronic Arts
**Location**: Los Angeles, California
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Salary**: $133,500 - $186,400 CAD or $153,700 - $233,600 USD
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/fr_CA/careers/JobDetail/Principal-Materials-Artist-Apex-Legends/214789?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_3bc6b2a4-6ac

## Description

We are seeking a Principal Materials Artist to join our Apex Legends team at Electronic Arts. As a Principal Materials Artist, you will establish, direct, and maintain a core material library and surfacing workflows.

Respawn Entertainment, part of Electronic Arts, is an award-winning studio behind critically acclaimed games such as Apex Legends, Titanfall, and Star Wars Jedi: Fallen Order.

Responsibilities:

- Co-develop new surfacing strategies and pipelines with rendering, technical art, and craft experts.

- Build, curate, and maintain a high-quality shared material library.

- Design material systems or layered materials with an understanding of complex surface interactions.

- Contribute to tools and pipelines using expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools.

- Champion technology that meets high-performance expectations and technical constraints.

- Test and validate new rendering and lighting features.

- Build partnerships with multiple disciplines to achieve successful solutions.

Qualifications:

- 12+ years of professional game development experience.

- Portfolio demonstrating high-quality materials and mastery of PBR.

- Expert-level knowledge of Substance Painter and Designer.

- Experience building shared material libraries at a AAA scale.

- Experience with live service titles, seasonal content, cosmetics, or character customization systems is a plus.

- Ability to author materials or shaders as proof of concept or visual targets.

Benefits:

- Competitive salary ($133,500 - $186,400 CAD or $153,700 - $233,600 USD).

- Comprehensive benefits package including paid time off, sick time, medical/dental/vision insurance, life insurance, disability insurance, and retirement plan.

## Skills

### Required
- Substance Painter
- Designer
- Houdini Copernicus
- Physically Based Rendering
- Material Library Management

### Nice to have
- Live service titles
- Seasonal content
- Cosmetics
- Character customization systems
- Shader authoring

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/fr_CA/careers/JobDetail/Principal-Materials-Artist-Apex-Legends/214789?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
