# Principal Technical Director - Neural Rendering

**Company**: Electronic Arts
**Work arrangement**: hybrid
**Experience**: executive
**Job type**: full-time
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/ms_MY/careers/JobDetail/Principal-Technical-Director-Neural-Rendering/216086?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_3b43bf2e-489

## Description

Electronic Arts creates next-level entertainment experiences that inspire players and fans worldwide. All employees are part of the story here, part of a connected community across the globe. This is a place where creativity thrives, new perspectives are welcomed, and ideas matter.

At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content , they're places where communities build.

We are looking for a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within our Research & Engineering team. You understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. You also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.

Responsibilities:

- Lead a team of 8-10 rendering engineers and researchers.

- Work with the Head of R&D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.

- Bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges.

- Guide applied research of novel rendering for use cases in games and game development pipelines.

- Drive the delivery of novel rendering technology in partnership with the Head of Development.

Qualifications:

- 20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies.

- Expertise in C++.

- Experience with leadership, preferably leading a rendering team.

- Advanced knowledge of real-time rendering.

- Some knowledge of machine learning techniques and their applications to graphics, such as neural rendering.

- Experience with agentic programming.

## Skills

### Required
- C++
- real-time rendering
- machine learning
- neural rendering
- agentic programming
- Unity
- Unreal
- Frostbite
- Godot

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/ms_MY/careers/JobDetail/Principal-Technical-Director-Neural-Rendering/216086?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
