# Technical Artist - EA SPORTS™ NHL

**Company**: Electronic Arts
**Location**: Vancouver, British Columbia
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Artist-EA-SPORTS-NHL/215811?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_3b2ab21b-cd2

## Description

Electronic Arts is seeking a Technical Artist to join the EA SPORTS NHL team in Vancouver, British Columbia.

The Technical Artist plays a critical role in advancing how the team delivers world-class experiences. The successful candidate will report to the Technical Art Director and be responsible for helping drive quality at scale, owning runtime performance and optimization across multiple platforms.

Responsibilities:

- Collaborate with rendering engineers and art leads to build, test, refine, and debug visual quality and performance

- Operate at the intersection of creativity and technology

- Bring a genuine curiosity and enthusiasm for emerging technologies like Generative AI and Machine Learning

Qualifications:

- At least 5+ years of games production experience

- A bachelor’s degree (or equivalent experience) in a related field

- Effective communication skills with different audiences

- Proficient in visual or textual scripting/programming

- Proficient with graphics debuggers/profilers and memory/runtime resource management

- Experience with asset optimization challenges/techniques

- Willingness to jump into the unknown and solve new problems

- Proficiency with commercial game engines/editors like Unity/Unreal is a plus

- Experience in utilizing AI-assisted development tools

- Passion for Games!

Benefits:

- Comprehensive benefits package

- Flexible work arrangements

- Opportunities for growth and development

## Skills

### Required
- visual scripting
- textual programming
- graphics debuggers
- memory management
- asset optimization
- game engines

### Nice to have
- Unity
- Unreal
- AI-assisted development tools
- Generative AI
- Machine Learning

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/sv_SE/careers/JobDetail/Technical-Artist-EA-SPORTS-NHL/215811?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
