# Concepteur·trice principal·e de jeu (Combat) - For Honor

**Company**: Ubisoft
**Location**: Montreal, QC
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000159497159-concepteur-trice-principal-e-de-jeu-combat-for-honor?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_3a36e36e-67b

## Description

As a Principal Game Designer (Combat) on For Honor at Ubisoft Montreal, you will contribute to shaping and evolving the game's multiplayer combat experience through balancing, systemic design, and feature development.

You will play a key role in maintaining an engaging and rewarding experience by analysing game systems, adjusting hero performance, and supporting the long-term evolution of the combat meta.

In collaboration with multidisciplinary teams, you will participate in combat balancing initiatives while ensuring game systems align with the creative vision and player needs.

You will also contribute to knowledge sharing and mentoring within the design team.

Responsibilities:

- Guide and support ongoing combat balancing initiatives with the design team

- Analyse multiplayer game systems, player behaviour, and combat data to identify improvement opportunities

- Adjust hero abilities, move sets, and gameplay properties to support a balanced and engaging experience

- Evaluate the impact of gameplay changes on the overall combat ecosystem and player experience

- Create prototypes, implement and evolve gameplay adjustments and combat features

- Collaborate with direction and design teams to translate creative intentions into game systems

- Contribute to competitive multiplayer features and gameplay-related progression systems

- Identify gameplay issues and develop solutions for combat interactions and game systems

- Support and mentor team members through collaboration, feedback, and knowledge sharing

- Clearly communicate balancing objectives, design decisions, and gameplay updates to teams

## Skills

### Required
- combat game design
- game balancing
- systemic design
- feature development
- data analysis
- problem-solving
- communication
- mentoring

### Nice to have
- competitive multiplayer design
- hero-centred design
- close combat systems
- player engagement

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Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000159497159-concepteur-trice-principal-e-de-jeu-combat-for-honor?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
