# Rendering Software Engineer Intern

**Company**: Electronic Arts
**Location**: Orlando
**Work arrangement**: hybrid
**Experience**: entry
**Job type**: internship
**Category**: Engineering
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Rendering-Software-Engineer-Intern-Fall-2026/210865?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_37836bbe-5e3

## Description

Electronic Arts is looking for students to join our world-class internship experience. As a Rendering Software Engineer Intern, you will report to Producers, Development Directors and Technical Leads to lead the development of bug fixes, game changes, and new features into our games.

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA.

You will have the opportunity to work on a variety of projects, including bug fixes, game changes, and new features. You will also have the chance to collaborate with other engineers and developers to identify and solve complex problems.

We are looking for students who are pursuing a Bachelor's degree in a related field with a graduation date of May 2027 or after. You should have working knowledge of C++ programming language and some knowledge of shaders, visual effects, image quality, and rendering.

If you are interested in joining our team and contributing to the development of our games, please apply for this internship.

## Skills

### Required
- C++
- shaders
- visual effects
- image quality
- rendering

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Rendering-Software-Engineer-Intern-Fall-2026/210865?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
