# Environment Artist - Lighting

**Company**: Keywords Studios
**Location**: Malaysia
**Work arrangement**: remote
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/qHyKGHhJfFmXHUMLVAPRfs/remote-environment-artist---lighting-in-malaysia-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_35c4d7e3-f71

## Description

Keywords Studios is seeking an experienced Environment Artist with a focus on Lighting to join their team in Southeast Asia. The artist will work on a new, unannounced project, creating high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.

Responsibilities:

- Create high-quality environment art with a strong emphasis on lighting, mood, and atmosphere.

- Build, iterate, and optimise lighting setups that support gameplay, narrative, and artistic direction.

- Collaborate closely with art direction, level design, and tech art to ensure lighting enhances spatial readability and performance.

- Author and maintain lighting passes, post-processing profiles, and environment shaders/materials as needed.

- Troubleshoot lighting issues related to performance, consistency, or technical constraints across platforms.

- Contribute to visual benchmarks and help establish best practices for lighting workflows.

Requirements:

- Proven experience as an Environment or Lighting Artist on a shipped AAA or high-quality game project.

- Strong portfolio demonstrating lighting, composition, and environment art fundamentals.

- Proficiency with modern game engines (Unreal, Unity or proprietary engines).

- Solid understanding of lighting theory, color, exposure, and real-time rendering.

- Experience with PBR workflows and optimization for real-time environments.

- Ability to work collaboratively across disciplines and iterate quickly based on feedback.

- Experience with lighting tools, profiling/debugging, or scripting for workflow automation.

Benefits: None mentioned

## Skills

### Required
- Unreal Engine
- Unity
- Lighting Theory
- Color Theory
- PBR Workflows
- Real-time Rendering
- Scripting
- Lighting Tools
- Profiling/Debugging

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Source: [Apply at jobs.workable.com](https://jobs.workable.com/view/qHyKGHhJfFmXHUMLVAPRfs/remote-environment-artist---lighting-in-malaysia-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
