# Principal / Lead Hard Surface Artist

**Company**: Keywords Studios
**Location**: Vietnam
**Work arrangement**: remote
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://jobs.workable.com/view/8W3Aw1dm5xRVzwuGA5WeB4/remote-principal-%2F-lead-hard-surface-artist-in-vietnam-at-keywords-studios?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_308da4aa-e1c

## Description

Keywords Studios is currently looking to expand its team in Southeast Asia. We're currently looking for an accomplished, enthusiastic and self-motivated Principal / Lead Hard Surface Artist to join our team working on an exciting, new and unannounced project.

A Principal / Lead Hard Surface Artist at Keywords Studios:

- Creates high-quality hard surface assets that meet the artistic and technical requirements of the project.

- Works across a range of assets such as vehicles, weapons, machinery, props, architecture, and other complex mechanical or manufactured forms.

- Helps establish the visual and quality bar for hard surface production across the project.

- Works closely with Art Direction, Environment Art, Technical Art, and Design to ensure assets are visually strong, functional, and appropriate for gameplay.

- Provides hands-on guidance, feedback, and mentoring to other artists.

- Develops efficient modelling, texturing, and asset creation approaches suited to production needs.

- Ensures assets are optimised appropriately for real-time performance and platform requirements.

- Troubleshoots technical and production issues related to hard surface assets and workflows.

- Contributes to visual benchmarks and helps establish best practices for hard surface production.

## Requirements

- Proven experience as a Senior, Principal, or Lead Hard Surface Artist on a shipped AAA or high-quality game project.

- Strong portfolio demonstrating high-quality hard surface modelling across a range of asset types.

- Strong understanding of shape, proportion, materials, construction, and mechanical design.

- Strong knowledge of high-poly and low-poly workflows, baking, texturing, and PBR materials.

- Proficiency with modern 3D content creation tools and game engines such as Unreal, Unity, or proprietary engines.

- Good understanding of optimisation requirements for real-time assets.

- Experience mentoring or providing artistic direction to other artists.

- Ability to work collaboratively across disciplines and iterate quickly based on feedback.

- Experience with procedural workflows, scripting, or pipeline improvements is an advantage.

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## Skills

### Required
- 3D modelling
- texturing
- PBR materials
- Unreal
- Unity
- game engines
- high-poly workflows
- low-poly workflows
- baking

### Nice to have
- procedural workflows
- scripting
- pipeline improvements

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