# Principal Technical Artist

**Company**: Electronic Arts
**Location**: Montreal, Quebec
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/en_US/careers/JobDetail/Principal-Technical-Artist/215623?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_2ccf83cc-335

## Description

Join Electronic Arts as a Principal Technical Artist, operating at the crossroads of art and technology. You will work closely with scientists, engineers, and designers to define the future of game world creation using advanced AI technologies.

As a Principal Technical Artist, you will:

- Explore new frontiers and push beyond the current state of content creation pipelines and real-time visuals, for next-generation experiences, powered by AI.

- Work with other developers to design novel technologies that bring game worlds to life, including developing new approaches to enable art for game worlds at scale, quality, and for anyone to create.

- Bring new ideas, discuss, and implement solutions to some of the most complex video game content creation challenges to create differentiation for EA.

- Collaborate with other developers where your expertise will improve the visual quality of the work of everyone.

- Participate in team efforts to create demos that showcase our work in its best light.

- Partner closely with Art Direction to translate creative goals into practical technical solutions while preserving the intended visual quality and style.

- Develop tools and workflows that help everyone to make art, iterate faster and make Neural Rendering technologies more controllable and useful.

Qualifications:

- Demonstrated expertise in AAA game development (15+ years) with shipped titles on consoles or PC, alongside proficiency in major engines such as Unreal, Unity, or proprietary.

- Comprehensive, end-to-end command of content production pipelines for AAA titles.

- Strong artistic sensibility and an eye for high visual quality.

- Familiarity with scripting languages and compiled programming languages.

- Understanding of console and PC hardware architectures, encompassing optimization strategies, performance profiling, and hardware limitations.

- Practical experience utilizing AI tools like Claude Code.

Benefits:

- Healthcare coverage

- Mental well-being support

- Retirement savings

- Paid time off

- Family leaves

- Complimentary games

## Skills

### Required
- AAA game development
- Unreal Engine
- Unity
- scripting languages
- compiled programming languages
- console and PC hardware architectures
- AI tools

### Nice to have
- Claude Code

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/en_US/careers/JobDetail/Principal-Technical-Artist/215623?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
