# Technical Animation Director (F/H/NB) [AAA Project]

**Company**: Ubisoft
**Location**: Annecy, Auvergne-Rhône-Alpes
**Experience**: senior
**Job type**: full-time
**Category**: Game Development
**Industry**: Technology

**Apply**: https://jobs.smartrecruiters.com/Ubisoft2/744000158807029-technical-animation-director-f-h-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_2bd662ac-680

## Description

We are seeking a Technical Animation Director to join our team at Ubisoft Annecy. As a Technical Animation Director, you will be responsible for determining, preparing, and adapting the tools used in the animation department throughout production.

Responsibilities:

- Define and improve the existing pipeline for animation, including in-game animation, ragdoll, facial, rig, motion capture, and cinematics.

- Develop or find the best tools and methods to improve and facilitate animator work on all animation-related topics.

- Optimize the animation graph and architecture.

- Provide daily support to the animation team to resolve technical issues and help them make decisions to optimize in-game animation graphs.

- Ensure technical compliance with established constraints in partnership with other departments.

- Guarantee the technical aspect of all multiplayer and customization/modularity subjects.

- Produce documents on tools, methods, training, processes, and engine constraints for future reference.

- Coordinate and act as an intermediary between the animation and programming teams.

- Communicate technical constraints and their reasons to the animation team.

- Serve as a technical point of contact for animation-related technical issues.

Qualifications:

- Solid experience as a Technical Animation Director, preferably in the video game industry.

- Excellent knowledge of real-time animation systems and video games and/or pipeline development.

- Excellent knowledge of Motion Builder and/or Maya, and Motion Capture Body and Facial is a plus.

- Excellent knowledge of Python.

- Knowledge of another DCC (Maya, Max, Blender, etc.).

- Ability to work in a team and take on challenges.

- Fluent English is essential.

- Knowledge of Rigging/Ragdoll (Havok) is desirable.

## Skills

### Required
- Motion Builder
- Maya
- Python
- Motion Capture
- Rigging
- Ragdoll
- Havok
- English

### Nice to have
- Blender
- Max

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Source: [Apply at jobs.smartrecruiters.com](https://jobs.smartrecruiters.com/Ubisoft2/744000158807029-technical-animation-director-f-h-nb-aaa-project-?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
