# Technical Artist - Environment

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Technical-Artist-Environment/216145?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_25d6400b-505

## Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivalled authenticity.

You will join a passionate and dynamic team as we pioneer the future of football fandom. EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience.

As a Technical Artist - Environment, you will report to the Technical Art Lead and partner with Environment Art, Lighting, Cinematics, and Engineering teams to create visually compelling game worlds. This role focuses on lighting, scene management, rendering quality, environment pipelines, and cinematic presentation.

Responsibilities:

- Partner with Environment Artists, Lighting Artists, and Engineers to deliver visually compelling and performant game environments.

- Develop and optimise lighting, materials, shaders, and rendering features within the game engine.

- Manage scene assembly, world organisation, asset integration, and environment optimisation across projects.

- Establish and maintain environment production workflows, tools, and asset pipelines.

- Support cinematic content creation through camera setup, shot implementation, and visual presentation.

- Analyse scene performance and identify opportunities to improve rendering efficiency and visual quality.

- Evaluate emerging technologies, including AI-assisted workflows, to improve environment production and team efficiency.

Qualifications:

- 3+ years of Technical Artist experience in game development.

- Strong understanding of environment art production and real-time rendering workflows.

- Experience with lighting, scene composition, rendering optimisation, and visual storytelling.

- Experience working with game engines such as Unreal Engine or Unity.

- Proficiency in Python, Lua, or similar scripting languages.

- Strong problem-solving and debugging skills.

- Effective communication and collaboration skills across Art and Engineering teams.

Preferred Qualifications:

- Experience shipping AAA, mobile, or live service games.

- Experience creating or supporting cinematic sequences, camera systems, and in-game presentation.

- Experience with environment asset management, world building, and large-scale scene organisation.

- Experience with physically based lighting and modern rendering pipelines.

- Familiarity with virtual production, real-time cinematics, or broadcast-style presentation workflows.

- Familiarity with AI-assisted content creation, automation, or production workflows.

- Passion for football games, stadium presentation, and broadcast-quality visual experiences.

Electronic Arts offers equal opportunities. All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, disease, pregnancy, marital status, family status, military status, or any other characteristic protected by law.

The company provides a comprehensive benefits package, which may include medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more.

## Skills

### Required
- game development
- environment art production
- real-time rendering workflows
- lighting
- scene composition
- rendering optimisation
- visual storytelling
- game engines
- Unreal Engine
- Unity
- Python
- Lua
- scripting languages
- problem-solving
- debugging
- communication
- collaboration

### Nice to have
- AAA games
- mobile games
- live service games
- cinematic sequences
- camera systems
- in-game presentation
- environment asset management
- world building
- large-scale scene organisation
- physically based lighting
- modern rendering pipelines
- virtual production
- real-time cinematics
- broadcast-style presentation workflows
- AI-assisted content creation
- automation
- production workflows

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Technical-Artist-Environment/216145?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
