# Lighting Artist

**Company**: Keywords Studios
**Location**: Orlando, FL
**Work arrangement**: onsite
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Wikidata**: https://www.wikidata.org/wiki/Q64141679

**Apply**: https://apply.workable.com/keywords-intl1/j/CC595D4F4B/?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_21ba5bdf-2aa

## Description

GameSim, a game development studio under Keywords Studios, is seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.

This is a hands-on production role with opportunities to take on project-level leadership responsibilities. The Lighting Artist will collaborate with various teams to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.

**Responsibilities**

### Lighting Creation and Execution

- Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.

- Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.

- Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.

- Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.

- Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.

- Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.

- Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.

- Bring assigned scenes from initial lighting setup through final polish.

- Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.

- Ensure completed work meets project requirements for quality, performance, organization, and delivery.

### Leadership and Quality Support

- Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.

- Review the work of other lighting artists or multidisciplinary artists contributing to lighting.

- Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.

- Help ensure lighting work follows approved visual targets, technical standards, and project requirements.

- Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.

- Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.

- Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.

- Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.

- Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.

- Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.

### Planning and Production Support

- Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.

- Help break lighting goals into clear and manageable production tasks.

- Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.

- Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.

- Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.

- Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.

- Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.

- Maintain accurate task status and documentation using the project’s production-management tools.

### Technical and Pipeline Responsibilities

- Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.

- Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.

- Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.

- Use dynamic, baked, stationary, or hybrid lighting approaches according to the project’s established pipeline.

- Profile assigned lighting work and make informed visual adjustments to meet performance requirements.

- Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.

- Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.

- Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.

- Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.

### Cross-Discipline Collaboration

- Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.

- Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.

- Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.

- Coordinate with Character Art and Animation to maintain readable and appealing character presentation.

- Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.

- Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.

- Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.

**Requirements**

- Professional experience creating lighting for games, real-time projects, animation, visualization, or a closely related field.

- A portfolio or reel demonstrating strong real-time lighting work.

- Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.

- Experience lighting gameplay environments or interactive real-time scenes.

- Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.

- Professional experience using Unreal Engine or another modern real-time engine.

- Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post-processing.

- Working knowledge of physically based rendering and material response.

- Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.

- Ability to take ownership of assigned scenes and follow them through review and completion.

- Ability to receive, interpret, and implement artistic and technical feedback.

- Experience reviewing artwork or providing constructive feedback to teammates.

- Ability to identify work that does not meet an established quality target and communicate practical improvements.

- Ability to balance visual quality, technical requirements, production scope, and schedule.

- Strong written, verbal, and interpersonal communication skills.

- Ability to organize priorities, communicate risks, and follow work through to completion.

- Experience collaborating with multiple game-development disciplines.

- Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.

- Ability to work effectively both independently and as part of a distributed team.

## Skills

### Required
- Unreal Engine
- Real-time lighting
- Physically based rendering
- Material response
- Dynamic lighting
- Baked lighting
- Global illumination
- Reflections
- Volumetrics
- Exposure
- Color grading
- Post-processing

### Nice to have
- Lumen
- GPU Lightmass
- CPU Lightmass
- Photoshop
- DaVinci Resolve
- Nuke
- After Effects
- Maya
- Blender
- 3ds Max
- Perforce
- Jira
- Confluence
- Miro

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