# Senior Technical Artist – Character Rigging & Technology

**Company**: Electronic Arts
**Location**: Vancouver, BC
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: IT
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/zh_CN/careers/JobDetail/Senior-Rigging-Technical-Artist/215687?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_20f42126-288

## Description

We are seeking a Senior Technical Artist to join our EA SPORTS Tech team, focusing on character rigging technology, pipelines, tools, and workflows for content creators across EA SPORTS. As part of a central team of Technical Artists, you will partner with artists, engineers, and development teams to build shared and scalable solutions that improve character quality and content production.

Responsibilities:

- Collaborate with Art Directors, Development Directors, Artists, Technical Artists, and Engineers to deliver high-quality character deformation and animation solutions for EA SPORTS games.

- Develop and improve character rigging pipelines, tools, and workflows to solve production challenges and increase efficiency for content creators.

- Design and implement technical solutions for skeletons, control rigs, skin deformation, secondary motion, and other character rigging and deformation systems.

- Leverage shared technology and workflows to solve character animation and deformation challenges across multiple EA SPORTS titles.

- Support asset integration and optimization while balancing visual quality, runtime performance, and production requirements.

- Investigate, debug, and resolve technical issues across character content, tools, pipelines, and game-engine workflows.

- Evaluate and help introduce new technologies and techniques that improve character production and scalability.

- Partner with technical and creative leadership on new initiatives and contribute to technical direction, documentation, and knowledge sharing.

- Mentor and support other Technical Artists while helping establish best practices across teams.

Your Qualifications:

- 6+ years of games, cinematic, or related production experience in Technical Art, Rigging, Character Technology, Animation Technology, or a related discipline.

- A bachelor's degree or equivalent professional experience in a related field.

- Strong experience with character rigging and deformation, including complex skeletons, control rigs, skin deformation, and secondary animation systems.

- Strong understanding of human anatomy, animation principles, and how they relate to character deformation.

- Experience developing tools, pipelines, and workflows for artists and other content creators.

- Proficiency in scripting/programming in Python or C#. C++ experience is a bonus.

- In-depth experience with relevant 3D content creation packages such as Maya and Houdini.

- Experience with asset optimization and the performance constraints associated with real-time character systems.

- Experience in investigating, testing, and debugging technical issues across content and technology.

- Effective communication skills and experience collaborating with artists, engineers, technical artists, and leadership.

- Experience working with content-driven game engines such as Frostbite, Unreal, or Unity is desired.

- A willingness to jump into the unknown, solve new problems, and navigate technical challenges and limitations.

- A passion for games!

## Skills

### Required
- character rigging
- deformation
- animation systems
- Python
- C#
- Maya
- Houdini
- asset optimization
- game engines

### Nice to have
- C++
- Frostbite
- Unreal
- Unity

---

Source: [Apply at jobs.ea.com](https://jobs.ea.com/zh_CN/careers/JobDetail/Senior-Rigging-Technical-Artist/215687?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
