# Technical Artist - Character

**Company**: Electronic Arts
**Location**: Shanghai
**Work arrangement**: hybrid
**Experience**: senior
**Job type**: full-time
**Category**: Design
**Industry**: Technology
**Ticker**: EA
**Wikidata**: https://www.wikidata.org/wiki/Q173941

**Apply**: https://jobs.ea.com/es_ES/careers/JobDetail/Technical-Artist-Character/216143?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply
**Canonical**: https://yubhub.co/jobs/job_1cd658be-189

## Description

Electronic Arts creates incredible entertainment experiences that inspire players and fans worldwide. Here, everyone is part of the story, part of a community that connects people globally.

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivalled authenticity.

The Technical Artist - Character reports to the Technical Art Lead and partners with Character Art, Animation, and Engineering teams to deliver high-quality player and character visuals. This role focuses on character rendering, shaders, character scanning workflows, and animation integration to support realistic and performant character experiences.

Responsibilities:

- Partner with Character Artists, Animators, and Engineers to deliver high-quality player and character content.

- Develop and optimise character shaders, materials, skin rendering, hair rendering, and visual effects within the game engine.

- Support character scanning workflows, including scan processing, asset integration, and visual quality validation.

- Collaborate with Animation teams on character setup, deformation quality, motion capture integration, and runtime implementation.

- Improve character production pipelines, tools, and workflows to increase efficiency and content quality.

- Troubleshoot character rendering, animation, and asset integration issues throughout development.

- Evaluate emerging technologies, including AI-assisted workflows, to improve character creation and production efficiency.

Qualifications:

- 3+ years of Technical Artist experience in game development.

- Strong understanding of character art production pipelines and real-time character rendering.

- Experience creating and optimising character shaders, materials, and rendering workflows.

- Experience working with game engines such as Unreal Engine or Unity.

- Proficiency in Python, Lua, or similar scripting languages.

- Strong problem-solving and debugging skills.

- Effective communication and collaboration skills across Art and Engineering teams.

Preferred Qualifications:

- Experience shipping AAA, mobile, or live service games.

- Experience supporting facial scanning, photogrammetry, or digital human workflows.

- Experience working with facial rigs, character rigging, skinning, or deformation systems.

- Experience integrating motion capture data and animation systems into production pipelines.

- Knowledge of player likeness creation and character authenticity workflows.

- Familiarity with AI-assisted content creation, automation, or production workflows.

- Passion for football games and player presentation.

Electronic Arts offers equal opportunities. All employment decisions are made without regard to race, colour, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, military status, or any other characteristic protected by law.

The company provides a comprehensive benefits package, which may include medical insurance, mental wellbeing support, pension plan, paid time off, family leave, free games, and more.

## Skills

### Required
- character art production pipelines
- real-time character rendering
- character shaders
- materials
- rendering workflows
- game engines
- Unreal Engine
- Unity
- Python
- Lua
- scripting languages
- problem-solving
- debugging

### Nice to have
- AAA games
- mobile games
- live service games
- facial scanning
- photogrammetry
- digital human workflows
- facial rigs
- character rigging
- skinning
- deformation systems
- motion capture data
- animation systems
- player likeness creation
- character authenticity workflows
- AI-assisted content creation
- automation
- production workflows

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Source: [Apply at jobs.ea.com](https://jobs.ea.com/es_ES/careers/JobDetail/Technical-Artist-Character/216143?utm_source=yubhub.co&utm_medium=jobs_feed&utm_campaign=apply)
